Terraria v1.4.4.9
Terraria source code documentation
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◆ Process()

void ReLogic.Peripherals.RGB.ChromaPipeline.Process ( IEnumerable< RgbDevice > devices,
IEnumerable< ShaderOperation > shaders,
float time )
inline

Definition at line 19 of file ChromaPipeline.cs.

20 {
21 foreach (RgbDevice device in devices)
22 {
23 ProcessDevice(device, shaders, time);
24 device.Present();
25 }
26 }
void ProcessDevice(RgbDevice device, IEnumerable< ShaderOperation > shaders, float time)

References ReLogic.Peripherals.RGB.RgbDevice.Present(), and ReLogic.Peripherals.RGB.ChromaPipeline.ProcessDevice().

Referenced by ReLogic.Peripherals.RGB.ChromaEngine.Draw().