Terraria v1.4.4.9
Terraria source code documentation
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◆ Process()

void ReLogic.Peripherals.RGB.ShaderOperation.Process ( RgbDevice device,
Fragment fragment,
float time )
inline

Definition at line 18 of file ShaderOperation.cs.

19 {
20 _shader.Process(device, fragment, _detailLevel, time);
21 }
virtual void Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly EffectDetailLevel _detailLevel

References ReLogic.Peripherals.RGB.ShaderOperation._detailLevel, ReLogic.Peripherals.RGB.ShaderOperation._shader, and ReLogic.Peripherals.RGB.ChromaShader.Process().

Referenced by ReLogic.Peripherals.RGB.ChromaPipeline.ProcessDevice().