void UpdateOption(byte difficulty, byte evil, byte size)
readonly Asset< Texture2D > _BackgroundNormalTexture
readonly Asset< Texture2D > _BunnyCreativeTexture
readonly Asset< Texture2D > _BunnyNormalTexture
readonly Asset< Texture2D > _EvilRandomTexture
readonly Asset< Texture2D > _EvilCrimsonTexture
readonly Asset< Texture2D > _BunnyMasterTexture
readonly Asset< Texture2D > _SizeSmallTexture
readonly Asset< Texture2D > _BunnyExpertTexture
readonly Asset< Texture2D > _BackgroundMasterTexture
readonly Asset< Texture2D > _BackgroundExpertTexture
readonly Asset< Texture2D > _EvilCorruptionTexture
override void DrawSelf(SpriteBatch spriteBatch)
readonly Asset< Texture2D > _SizeMediumTexture
readonly Asset< Texture2D > _SizeLargeTexture
readonly Asset< Texture2D > _BorderTexture
static IAssetRepository Assets