Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.UI.Minimap.MinimapFrameManager Class Reference

Public Member Functions

void DrawTo (SpriteBatch spriteBatch, Vector2 position)
 
void DrawForeground (SpriteBatch spriteBatch)
 
void BindTo (Preferences preferences)
 
void LoadContent (AssetRequestMode mode)
 
void CycleSelection ()
 
void SetActiveMinimapFromLoadedConfigKey ()
 

Protected Member Functions

override void Configuration_OnLoad (Preferences obj)
 
override void Configuration_Save (Preferences obj)
 
override void PopulateOptionsAndLoadContent (AssetRequestMode mode)
 
void Configuration_Save (Preferences obj)
 
void Configuration_OnLoad (Preferences obj)
 
void Wrapped_Configuration_OnLoad (Preferences obj)
 
void PopulateOptionsAndLoadContent (AssetRequestMode mode)
 

Protected Attributes

Dictionary< string, TCycleType > Options
 
TCycleType ActiveSelection
 
string ActiveSelectionConfigKey
 
bool LoadedContent
 

Properties

string ActiveSelectionKeyName [get, private set]
 

Private Member Functions

void CreateAndAdd (string name, Vector2 frameOffset, Vector2 resetPosition, Vector2 zoomInPosition, Vector2 zoomOutPosition, AssetRequestMode mode)
 
void SetActiveFrame (string frameName)
 
void SetActiveFrame (TCycleType frame)
 

Detailed Description

Definition at line 9 of file MinimapFrameManager.cs.


The documentation for this class was generated from the following file: