Terraria v1.4.4.9
Terraria source code documentation
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QueenBeeShader.cs
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1using System;
4
6
8{
9 private readonly Vector4 _primaryColor;
10
11 private readonly Vector4 _secondaryColor;
12
13 public QueenBeeShader(Color primaryColor, Color secondaryColor)
14 {
15 _primaryColor = primaryColor.ToVector4();
16 _secondaryColor = secondaryColor.ToVector4();
17 }
18
19 [RgbProcessor(/*Could not decode attribute arguments.*/)]
20 private void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
21 {
22 for (int i = 0; i < fragment.Count; i++)
23 {
24 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
25 Vector4 vector = Vector4.Lerp(_primaryColor, _secondaryColor, (float)Math.Sin(time * 2f + canvasPositionOfIndex.X * 10f) * 0.5f + 0.5f);
26 fragment.SetColor(i, vector);
27 }
28 }
29
30 [RgbProcessor(/*Could not decode attribute arguments.*/)]
31 private void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
32 {
33 time *= 0.5f;
34 for (int i = 0; i < fragment.Count; i++)
35 {
36 float amount = MathHelper.Clamp((float)Math.Sin((double)fragment.GetCanvasPositionOfIndex(i).X * 5.0 - (double)(4f * time)) * 1.5f, 0f, 1f);
38 fragment.SetColor(i, vector);
39 }
40 }
41}
static float Clamp(float value, float min, float max)
Definition MathHelper.cs:46
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static double Sin(double a)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
QueenBeeShader(Color primaryColor, Color secondaryColor)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277