Terraria v1.4.4.9
Terraria source code documentation
|
Classes | |
class | ButtonID |
Static Public Member Functions | |
static void | UpdateHover (int ID, bool hovering) |
static void | Draw (SpriteBatch spritebatch) |
static void | LootAll () |
static void | DepositAll (ContainerTransferContext context) |
static void | QuickStack (ContainerTransferContext context, bool voidStack=false) |
static void | RenameChest () |
static void | RenameChestSubmit (Player player) |
static void | RenameChestCancel () |
static void | Restock () |
static long | MoveCoins (Item[] pInv, Item[] cInv, ContainerTransferContext context) |
static bool | TryPlacingInChest (Item I, bool justCheck, int itemSlotContext) |
static void | GetContainerUsageInfo (out bool sync, out Item[] chestinv) |
static bool | IsBlockedFromTransferIntoChest (Item item, Item[] container) |
Static Public Attributes | |
const float | buttonScaleMinimum = 0.75f |
const float | buttonScaleMaximum = 1f |
static float[] | ButtonScale = new float[ButtonID.Count] |
static bool[] | ButtonHovered = new bool[ButtonID.Count] |
Static Private Member Functions | |
static void | DrawName (SpriteBatch spritebatch) |
static void | DrawButtons (SpriteBatch spritebatch) |
static void | DrawButton (SpriteBatch spriteBatch, int ID, int X, int Y) |
static void | ToggleVacuum () |
static void | DrawSlots (SpriteBatch spriteBatch) |
Definition at line 15 of file ChestUI.cs.