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Terraria v1.4.4.9
Terraria source code documentation
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Classes | |
| class | ButtonID |
Static Public Member Functions | |
| static void | UpdateHover (int ID, bool hovering) |
| static void | Draw (SpriteBatch spritebatch) |
| static void | LootAll () |
| static void | DepositAll (ContainerTransferContext context) |
| static void | QuickStack (ContainerTransferContext context, bool voidStack=false) |
| static void | RenameChest () |
| static void | RenameChestSubmit (Player player) |
| static void | RenameChestCancel () |
| static void | Restock () |
| static long | MoveCoins (Item[] pInv, Item[] cInv, ContainerTransferContext context) |
| static bool | TryPlacingInChest (Item I, bool justCheck, int itemSlotContext) |
| static void | GetContainerUsageInfo (out bool sync, out Item[] chestinv) |
| static bool | IsBlockedFromTransferIntoChest (Item item, Item[] container) |
Static Public Attributes | |
| const float | buttonScaleMinimum = 0.75f |
| const float | buttonScaleMaximum = 1f |
| static float[] | ButtonScale = new float[ButtonID.Count] |
| static bool[] | ButtonHovered = new bool[ButtonID.Count] |
Static Private Member Functions | |
| static void | DrawName (SpriteBatch spritebatch) |
| static void | DrawButtons (SpriteBatch spritebatch) |
| static void | DrawButton (SpriteBatch spriteBatch, int ID, int X, int Y) |
| static void | ToggleVacuum () |
| static void | DrawSlots (SpriteBatch spriteBatch) |
Definition at line 15 of file ChestUI.cs.