void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
void SetWasSeenDirectly(string persistentId)
bool GetWasNearbyBefore(string persistentIdentifier)
void Save(BinaryWriter writer)
List< Rectangle > _playerHitboxesForBestiary
void OnPlayerJoining(int playerIndex)
static NetPacket SerializeSight(int npcNetId)
static Dictionary< string, int > NpcNetIdsByPersistentIds