void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _slimeColor
KingSlimeShader(Color slimeColor, Color debrisColor)
readonly Vector4 _debrisColor
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static float GetStaticNoise(int index)
static float GetDynamicNoise(int index, float currentTime)