34 if (
cdd.sourceRect.HasValue)
38 if (!
cdd.sourceRect.HasValue)
static Vector2 Min(Vector2 value1, Vector2 value2)
static Vector2 Max(Vector2 value1, Vector2 value2)
static Vector2 GetCorner(ref DrawData cdd, ref Vector2 pos, ref Vector2 origin, Vector2 corner)
static void GetHighsAndLowsOf(ref Vector2 lowest, ref Vector2 highest, ref DrawData cdd, ref Vector2 pos, ref Vector2 origin, Vector2 corner)
static void GetDrawBoundary(List< DrawData > playerDrawData, out Vector2 lowest, out Vector2 highest)
static void GetHighsAndLowsOf(ref Vector2 lowest, ref Vector2 highest, ref DrawData cdd)