Terraria v1.4.4.9
Terraria source code documentation
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Implements Terraria.Graphics.Renderers.IParticle.
Definition at line 53 of file FlameParticle.cs.
References Terraria.Graphics.Renderers.ABasicParticle._frame, Terraria.Graphics.Renderers.FlameParticle._indexOfPlayerWhoSpawnedThis, Terraria.Graphics.Renderers.ABasicParticle._origin, Terraria.Graphics.Renderers.FlameParticle._packedShaderIndex, Terraria.Graphics.Renderers.ABasicParticle._texture, Terraria.Graphics.Renderers.FlameParticle._timeSinceSpawn, Terraria.Graphics.Renderers.FlameParticle._timeTolive, Microsoft.Xna.Framework.Graphics.Color, Terraria.DataStructures.DrawData.Draw(), Terraria.Graphics.Renderers.FlameParticle.FadeOutNormalizedTime, Terraria.Utils.GetLerpValue(), Terraria.Graphics.Renderers.ABasicParticle.LocalPosition, Terraria.Main.pixelShader, Terraria.Main.player, Terraria.Utils.RandomInt(), Terraria.Graphics.Renderers.ABasicParticle.Rotation, Terraria.Graphics.Renderers.ABasicParticle.Scale, Terraria.DataStructures.PlayerDrawHelper.SetShaderForData(), ReLogic.Content.Asset< T >.Value, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.