void Prepare(int itemType, int lifeTimeTotal, Vector2 playerPosition, Vector2 chestPosition)
void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
void Update(ref ParticleRendererSettings settings)
static SpriteBatch spriteBatch
static UnifiedRandom rand
static float DrawItemIcon(Item item, int context, SpriteBatch spriteBatch, Vector2 screenPositionForItemCenter, float scale, float sizeLimit, Color environmentColor)
static float Remap(float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true)