Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadEndElement()

void System.Xml.Serialization.XmlSerializationReader.ReadEndElement ( )
inlineprotected

Definition at line 2116 of file XmlSerializationReader.cs.

2117 {
2118 while (_r.NodeType == XmlNodeType.Whitespace)
2119 {
2120 _r.Skip();
2121 }
2122 if (_r.NodeType == XmlNodeType.None)
2123 {
2124 _r.Skip();
2125 }
2126 else
2127 {
2129 }
2130 }
virtual void Skip()
Definition XmlReader.cs:532
virtual void ReadEndElement()
Definition XmlReader.cs:751
XmlNodeType NodeType
Definition XmlReader.cs:62

References System.Xml.Serialization.XmlSerializationReader._r, System.Xml.XmlReader.NodeType, System.Xml.XmlReader.ReadEndElement(), and System.Xml.XmlReader.Skip().

Referenced by System.Xml.Serialization.ReflectionXmlSerializationReader.GenerateEncodedMembersElement(), System.Xml.Serialization.ReflectionXmlSerializationReader.GenerateLiteralMembersElement(), System.Xml.Serialization.XmlSerializationReader.ReadArray(), System.Xml.Serialization.XmlSerializationReader.ReadNull(), System.Xml.Serialization.XmlSerializationReader.ReadReference(), System.Xml.Serialization.XmlSerializationReader.ReadStringValue(), System.Xml.Serialization.XmlSerializationReader.ReadXmlNodes(), System.Xml.Serialization.XmlSerializationReader.ReadXmlQualifiedName(), System.Xml.Serialization.ReflectionXmlSerializationReader.WriteArray(), System.Xml.Serialization.ReflectionXmlSerializationReader.WriteEncodedStructMethod(), System.Xml.Serialization.ReflectionXmlSerializationReader.WriteEnumAndArrayTypes(), and System.Xml.Serialization.ReflectionXmlSerializationReader.WriteLiteralStructMethod().