Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadXmlQualifiedName()

XmlQualifiedName System.Xml.Serialization.XmlSerializationReader.ReadXmlQualifiedName ( )
inlineprivate

Definition at line 607 of file XmlSerializationReader.cs.

608 {
609 bool flag = false;
610 string value;
611 if (_r.IsEmptyElement)
612 {
613 value = string.Empty;
614 flag = true;
615 }
616 else
617 {
619 value = _r.ReadString();
620 }
621 XmlQualifiedName result = ToXmlQualifiedName(value);
622 if (flag)
623 {
624 _r.Skip();
625 }
626 else
627 {
629 }
630 return result;
631 }
virtual void Skip()
Definition XmlReader.cs:532
virtual void ReadStartElement()
Definition XmlReader.cs:629
virtual string ReadString()
Definition XmlReader.cs:570

References System.Xml.Serialization.XmlSerializationReader._r, System.Xml.XmlQualifiedName.Empty, System.Xml.XmlReader.IsEmptyElement, System.Xml.Serialization.XmlSerializationReader.ReadEndElement(), System.Xml.XmlReader.ReadStartElement(), System.Xml.XmlReader.ReadString(), System.Xml.XmlReader.Skip(), System.Xml.Serialization.XmlSerializationReader.ToXmlQualifiedName(), and System.value.

Referenced by System.Xml.Serialization.XmlSerializationReader.ReadTypedPrimitive().