static Dictionary< short, List< NPCKilledCondition > > _listeners
static AchievementCondition Create(short npcId)
static AchievementCondition[] CreateMany(params short[] npcs)
NPCKilledCondition(short[] npcIds)
static AchievementCondition Create(params short[] npcIds)
static void NPCKilledListener(Player player, short npcId)
static void ListenForPickup(NPCKilledCondition condition)