Terraria v1.4.4.9
Terraria source code documentation
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◆ GetLeinforsEntries()

static Dictionary< int, NPCBestiaryDrawModifiers > Terraria.ID.NPCID.Sets.GetLeinforsEntries ( )
inlinestaticprivate

Definition at line 4676 of file NPCID.cs.

4677 {
4679 {
4680 {
4681 -65,
4682 new NPCBestiaryDrawModifiers(0)
4683 {
4684 Hide = true
4685 }
4686 },
4687 {
4688 -64,
4689 new NPCBestiaryDrawModifiers(0)
4690 {
4691 Hide = true
4692 }
4693 },
4694 {
4695 -63,
4696 new NPCBestiaryDrawModifiers(0)
4697 {
4698 Hide = true
4699 }
4700 },
4701 {
4702 -62,
4703 new NPCBestiaryDrawModifiers(0)
4704 {
4705 Hide = true
4706 }
4707 },
4708 {
4709 -61,
4710 new NPCBestiaryDrawModifiers(0)
4711 {
4712 Position = new Vector2(2f, 4f),
4713 Scale = 1.1f,
4714 Hide = true
4715 }
4716 },
4717 {
4718 -60,
4719 new NPCBestiaryDrawModifiers(0)
4720 {
4721 Position = new Vector2(1f, 3f),
4722 Scale = 0.9f,
4723 Hide = true
4724 }
4725 },
4726 {
4727 -59,
4728 new NPCBestiaryDrawModifiers(0)
4729 {
4730 Hide = true
4731 }
4732 },
4733 {
4734 -58,
4735 new NPCBestiaryDrawModifiers(0)
4736 {
4737 Hide = true
4738 }
4739 },
4740 {
4741 -57,
4742 new NPCBestiaryDrawModifiers(0)
4743 {
4744 Hide = true
4745 }
4746 },
4747 {
4748 -56,
4749 new NPCBestiaryDrawModifiers(0)
4750 {
4751 Hide = true
4752 }
4753 },
4754 {
4755 -55,
4756 new NPCBestiaryDrawModifiers(0)
4757 {
4758 Hide = true,
4759 Velocity = 1f,
4760 Scale = 1.1f
4761 }
4762 },
4763 {
4764 -54,
4765 new NPCBestiaryDrawModifiers(0)
4766 {
4767 Hide = true,
4768 Velocity = 1f,
4769 Scale = 0.9f
4770 }
4771 },
4772 {
4773 -53,
4774 new NPCBestiaryDrawModifiers(0)
4775 {
4776 Velocity = 1f,
4777 Scale = 1.1f,
4778 Hide = true
4779 }
4780 },
4781 {
4782 -52,
4783 new NPCBestiaryDrawModifiers(0)
4784 {
4785 Velocity = 1f,
4786 Scale = 0.9f,
4787 Hide = true
4788 }
4789 },
4790 {
4791 -51,
4792 new NPCBestiaryDrawModifiers(0)
4793 {
4794 Velocity = 1f,
4795 Scale = 1.1f,
4796 Hide = true
4797 }
4798 },
4799 {
4800 -50,
4801 new NPCBestiaryDrawModifiers(0)
4802 {
4803 Velocity = 1f,
4804 Scale = 0.9f,
4805 Hide = true
4806 }
4807 },
4808 {
4809 -49,
4810 new NPCBestiaryDrawModifiers(0)
4811 {
4812 Velocity = 1f,
4813 Scale = 1.1f,
4814 Hide = true
4815 }
4816 },
4817 {
4818 -48,
4819 new NPCBestiaryDrawModifiers(0)
4820 {
4821 Velocity = 1f,
4822 Scale = 0.9f,
4823 Hide = true
4824 }
4825 },
4826 {
4827 -47,
4828 new NPCBestiaryDrawModifiers(0)
4829 {
4830 Velocity = 1f,
4831 Scale = 1.1f,
4832 Hide = true
4833 }
4834 },
4835 {
4836 -46,
4837 new NPCBestiaryDrawModifiers(0)
4838 {
4839 Velocity = 1f,
4840 Scale = 0.9f,
4841 Hide = true
4842 }
4843 },
4844 {
4845 -45,
4846 new NPCBestiaryDrawModifiers(0)
4847 {
4848 Velocity = 1f,
4849 Scale = 1.1f,
4850 Hide = true
4851 }
4852 },
4853 {
4854 -44,
4855 new NPCBestiaryDrawModifiers(0)
4856 {
4857 Velocity = 1f,
4858 Scale = 0.9f,
4859 Hide = true
4860 }
4861 },
4862 {
4863 -43,
4864 new NPCBestiaryDrawModifiers(0)
4865 {
4866 Position = new Vector2(5f, -15f),
4867 Hide = true
4868 }
4869 },
4870 {
4871 -42,
4872 new NPCBestiaryDrawModifiers(0)
4873 {
4874 Position = new Vector2(5f, -15f),
4875 Hide = true
4876 }
4877 },
4878 {
4879 -41,
4880 new NPCBestiaryDrawModifiers(0)
4881 {
4882 Position = new Vector2(5f, -15f),
4883 Hide = true
4884 }
4885 },
4886 {
4887 -40,
4888 new NPCBestiaryDrawModifiers(0)
4889 {
4890 Position = new Vector2(5f, -15f),
4891 Hide = true
4892 }
4893 },
4894 {
4895 -39,
4896 new NPCBestiaryDrawModifiers(0)
4897 {
4898 Position = new Vector2(5f, -15f),
4899 Hide = true
4900 }
4901 },
4902 {
4903 -38,
4904 new NPCBestiaryDrawModifiers(0)
4905 {
4906 Position = new Vector2(5f, -15f),
4907 Hide = true
4908 }
4909 },
4910 {
4911 -37,
4912 new NPCBestiaryDrawModifiers(0)
4913 {
4914 Velocity = 1f,
4915 Scale = 1.1f,
4916 Hide = true
4917 }
4918 },
4919 {
4920 -36,
4921 new NPCBestiaryDrawModifiers(0)
4922 {
4923 Velocity = 1f,
4924 Scale = 0.9f,
4925 Hide = true
4926 }
4927 },
4928 {
4929 -35,
4930 new NPCBestiaryDrawModifiers(0)
4931 {
4932 Velocity = 1f,
4933 Scale = 1.1f,
4934 Hide = true
4935 }
4936 },
4937 {
4938 -34,
4939 new NPCBestiaryDrawModifiers(0)
4940 {
4941 Velocity = 1f,
4942 Scale = 0.9f,
4943 Hide = true
4944 }
4945 },
4946 {
4947 -33,
4948 new NPCBestiaryDrawModifiers(0)
4949 {
4950 Velocity = 1f,
4951 Scale = 1.1f,
4952 Hide = true
4953 }
4954 },
4955 {
4956 -32,
4957 new NPCBestiaryDrawModifiers(0)
4958 {
4959 Velocity = 1f,
4960 Scale = 0.9f,
4961 Hide = true
4962 }
4963 },
4964 {
4965 -31,
4966 new NPCBestiaryDrawModifiers(0)
4967 {
4968 Velocity = 1f,
4969 Scale = 1.1f,
4970 Hide = true
4971 }
4972 },
4973 {
4974 -30,
4975 new NPCBestiaryDrawModifiers(0)
4976 {
4977 Velocity = 1f,
4978 Scale = 0.9f,
4979 Hide = true
4980 }
4981 },
4982 {
4983 -29,
4984 new NPCBestiaryDrawModifiers(0)
4985 {
4986 Velocity = 1f,
4987 Scale = 1.1f,
4988 Hide = true
4989 }
4990 },
4991 {
4992 -28,
4993 new NPCBestiaryDrawModifiers(0)
4994 {
4995 Velocity = 1f,
4996 Scale = 0.9f,
4997 Hide = true
4998 }
4999 },
5000 {
5001 -27,
5002 new NPCBestiaryDrawModifiers(0)
5003 {
5004 Velocity = 1f,
5005 Scale = 1.1f,
5006 Hide = true
5007 }
5008 },
5009 {
5010 -26,
5011 new NPCBestiaryDrawModifiers(0)
5012 {
5013 Velocity = 1f,
5014 Scale = 0.9f,
5015 Hide = true
5016 }
5017 },
5018 {
5019 -23,
5020 new NPCBestiaryDrawModifiers(0)
5021 {
5022 Position = new Vector2(5f, -9f),
5023 Rotation = 0.75f,
5024 Scale = 1.2f,
5025 Hide = true
5026 }
5027 },
5028 {
5029 -22,
5030 new NPCBestiaryDrawModifiers(0)
5031 {
5032 Position = new Vector2(5f, -9f),
5033 Rotation = 0.75f,
5034 Scale = 0.8f,
5035 Hide = true
5036 }
5037 },
5038 {
5039 -25,
5040 new NPCBestiaryDrawModifiers(0)
5041 {
5042 Hide = true
5043 }
5044 },
5045 {
5046 -24,
5047 new NPCBestiaryDrawModifiers(0)
5048 {
5049 Hide = true
5050 }
5051 },
5052 {
5053 -21,
5054 new NPCBestiaryDrawModifiers(0)
5055 {
5056 Position = new Vector2(2f, 5f),
5057 Scale = 1.2f,
5058 Hide = true
5059 }
5060 },
5061 {
5062 -20,
5063 new NPCBestiaryDrawModifiers(0)
5064 {
5065 Position = new Vector2(2f, 4f),
5066 Scale = 1.1f,
5067 Hide = true
5068 }
5069 },
5070 {
5071 -19,
5072 new NPCBestiaryDrawModifiers(0)
5073 {
5074 Position = new Vector2(1f, 3f),
5075 Scale = 0.9f,
5076 Hide = true
5077 }
5078 },
5079 {
5080 -18,
5081 new NPCBestiaryDrawModifiers(0)
5082 {
5083 Position = new Vector2(0f, 2f),
5084 Scale = 0.8f,
5085 Hide = true
5086 }
5087 },
5088 {
5089 -17,
5090 new NPCBestiaryDrawModifiers(0)
5091 {
5092 Position = new Vector2(0f, 3f),
5093 Scale = 1.2f,
5094 Hide = true
5095 }
5096 },
5097 {
5098 -16,
5099 new NPCBestiaryDrawModifiers(0)
5100 {
5101 Position = new Vector2(2f, 3f),
5102 Scale = 0.8f,
5103 Hide = true
5104 }
5105 },
5106 {
5107 -15,
5108 new NPCBestiaryDrawModifiers(0)
5109 {
5110 Velocity = 1f,
5111 Scale = 1.2f,
5112 Hide = true
5113 }
5114 },
5115 {
5116 -14,
5117 new NPCBestiaryDrawModifiers(0)
5118 {
5119 Velocity = 1f,
5120 Scale = 1.1f,
5121 Hide = true
5122 }
5123 },
5124 {
5125 -13,
5126 new NPCBestiaryDrawModifiers(0)
5127 {
5128 Velocity = 1f,
5129 Scale = 0.9f,
5130 Hide = true
5131 }
5132 },
5133 {
5134 -12,
5135 new NPCBestiaryDrawModifiers(0)
5136 {
5137 Position = new Vector2(5f, -9f),
5138 Rotation = 0.75f,
5139 Scale = 1.2f,
5140 Hide = true
5141 }
5142 },
5143 {
5144 -11,
5145 new NPCBestiaryDrawModifiers(0)
5146 {
5147 Position = new Vector2(5f, -9f),
5148 Rotation = 0.75f,
5149 Scale = 0.8f,
5150 Hide = true
5151 }
5152 },
5153 {
5154 2,
5155 new NPCBestiaryDrawModifiers(0)
5156 {
5157 Position = new Vector2(6f, -15f),
5158 PortraitPositionYOverride = -35f
5159 }
5160 },
5161 {
5162 3,
5163 new NPCBestiaryDrawModifiers(0)
5164 {
5165 Velocity = 1f,
5166 PortraitPositionXOverride = 2f
5167 }
5168 },
5169 {
5170 4,
5171 new NPCBestiaryDrawModifiers(0)
5172 {
5173 Position = new Vector2(25f, -30f),
5174 Rotation = 0.7f,
5175 Frame = 4
5176 }
5177 },
5178 {
5179 5,
5180 new NPCBestiaryDrawModifiers(0)
5181 {
5182 Position = new Vector2(3f, 4f),
5183 Rotation = 1.5f
5184 }
5185 },
5186 {
5187 6,
5188 new NPCBestiaryDrawModifiers(0)
5189 {
5190 Position = new Vector2(5f, -9f),
5191 Rotation = 0.75f
5192 }
5193 },
5194 {
5195 7,
5196 new NPCBestiaryDrawModifiers(0)
5197 {
5198 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_7",
5199 Position = new Vector2(20f, 29f),
5200 PortraitPositionXOverride = 0f,
5201 PortraitPositionYOverride = 10f
5202 }
5203 },
5204 {
5205 8,
5206 new NPCBestiaryDrawModifiers(0)
5207 {
5208 Hide = true
5209 }
5210 },
5211 {
5212 9,
5213 new NPCBestiaryDrawModifiers(0)
5214 {
5215 Hide = true
5216 }
5217 },
5218 {
5219 10,
5220 new NPCBestiaryDrawModifiers(0)
5221 {
5222 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_10",
5223 Position = new Vector2(2f, 24f),
5224 PortraitPositionXOverride = 0f,
5225 PortraitPositionYOverride = 10f
5226 }
5227 },
5228 {
5229 11,
5230 new NPCBestiaryDrawModifiers(0)
5231 {
5232 Hide = true
5233 }
5234 },
5235 {
5236 12,
5237 new NPCBestiaryDrawModifiers(0)
5238 {
5239 Hide = true
5240 }
5241 },
5242 {
5243 13,
5244 new NPCBestiaryDrawModifiers(0)
5245 {
5246 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_13",
5247 Position = new Vector2(40f, 22f),
5248 PortraitPositionXOverride = 0f,
5249 PortraitPositionYOverride = 10f
5250 }
5251 },
5252 {
5253 14,
5254 new NPCBestiaryDrawModifiers(0)
5255 {
5256 Hide = true
5257 }
5258 },
5259 {
5260 15,
5261 new NPCBestiaryDrawModifiers(0)
5262 {
5263 Hide = true
5264 }
5265 },
5266 {
5267 17,
5268 new NPCBestiaryDrawModifiers(0)
5269 {
5270 Velocity = 1f
5271 }
5272 },
5273 {
5274 18,
5275 new NPCBestiaryDrawModifiers(0)
5276 {
5277 Velocity = 1f,
5278 PortraitPositionXOverride = 2f
5279 }
5280 },
5281 {
5282 19,
5283 new NPCBestiaryDrawModifiers(0)
5284 {
5285 Velocity = 1f
5286 }
5287 },
5288 {
5289 20,
5290 new NPCBestiaryDrawModifiers(0)
5291 {
5292 Velocity = 1f,
5293 PortraitPositionXOverride = 2f
5294 }
5295 },
5296 {
5297 22,
5298 new NPCBestiaryDrawModifiers(0)
5299 {
5300 Velocity = 1f
5301 }
5302 },
5303 {
5304 25,
5305 new NPCBestiaryDrawModifiers(0)
5306 {
5307 Hide = true
5308 }
5309 },
5310 {
5311 26,
5312 new NPCBestiaryDrawModifiers(0)
5313 {
5314 Velocity = 1f
5315 }
5316 },
5317 {
5318 27,
5319 new NPCBestiaryDrawModifiers(0)
5320 {
5321 Velocity = 1f
5322 }
5323 },
5324 {
5325 28,
5326 new NPCBestiaryDrawModifiers(0)
5327 {
5328 Velocity = 1f
5329 }
5330 },
5331 {
5332 30,
5333 new NPCBestiaryDrawModifiers(0)
5334 {
5335 Hide = true
5336 }
5337 },
5338 {
5339 665,
5340 new NPCBestiaryDrawModifiers(0)
5341 {
5342 Hide = true
5343 }
5344 },
5345 {
5346 31,
5347 new NPCBestiaryDrawModifiers(0)
5348 {
5349 Velocity = 1f
5350 }
5351 },
5352 {
5353 33,
5354 new NPCBestiaryDrawModifiers(0)
5355 {
5356 Hide = true
5357 }
5358 },
5359 {
5360 34,
5361 new NPCBestiaryDrawModifiers(0)
5362 {
5363 Direction = 1
5364 }
5365 },
5366 {
5367 21,
5368 new NPCBestiaryDrawModifiers(0)
5369 {
5370 Velocity = 1f
5371 }
5372 },
5373 {
5374 35,
5375 new NPCBestiaryDrawModifiers(0)
5376 {
5377 Position = new Vector2(0f, -12f),
5378 Scale = 0.9f,
5379 PortraitPositionXOverride = -1f,
5380 PortraitPositionYOverride = -3f
5381 }
5382 },
5383 {
5384 36,
5385 new NPCBestiaryDrawModifiers(0)
5386 {
5387 Hide = true
5388 }
5389 },
5390 {
5391 38,
5392 new NPCBestiaryDrawModifiers(0)
5393 {
5394 Velocity = 1f
5395 }
5396 },
5397 {
5398 37,
5399 new NPCBestiaryDrawModifiers(0)
5400 {
5401 Velocity = 1f
5402 }
5403 },
5404 {
5405 39,
5406 new NPCBestiaryDrawModifiers(0)
5407 {
5408 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_39",
5409 Position = new Vector2(40f, 23f),
5410 PortraitPositionXOverride = 0f,
5411 PortraitPositionYOverride = 10f
5412 }
5413 },
5414 {
5415 40,
5416 new NPCBestiaryDrawModifiers(0)
5417 {
5418 Hide = true
5419 }
5420 },
5421 {
5422 41,
5423 new NPCBestiaryDrawModifiers(0)
5424 {
5425 Hide = true
5426 }
5427 },
5428 {
5429 43,
5430 new NPCBestiaryDrawModifiers(0)
5431 {
5432 Position = new Vector2(4f, -6f),
5433 Rotation = (float)Math.PI * 3f / 4f
5434 }
5435 },
5436 {
5437 44,
5438 new NPCBestiaryDrawModifiers(0)
5439 {
5440 Velocity = 1f
5441 }
5442 },
5443 {
5444 46,
5445 new NPCBestiaryDrawModifiers(0)
5446 {
5447 Velocity = 1f
5448 }
5449 },
5450 {
5451 47,
5452 new NPCBestiaryDrawModifiers(0)
5453 {
5454 Velocity = 1f
5455 }
5456 },
5457 {
5458 48,
5459 new NPCBestiaryDrawModifiers(0)
5460 {
5461 Position = new Vector2(2f, -14f),
5462 PortraitPositionYOverride = -30f
5463 }
5464 },
5465 {
5466 49,
5467 new NPCBestiaryDrawModifiers(0)
5468 {
5469 Position = new Vector2(0f, -13f),
5470 PortraitPositionYOverride = -30f
5471 }
5472 },
5473 {
5474 50,
5475 new NPCBestiaryDrawModifiers(0)
5476 {
5477 Position = new Vector2(0f, 90f),
5478 PortraitScale = 1.1f,
5479 PortraitPositionYOverride = 70f
5480 }
5481 },
5482 {
5483 51,
5484 new NPCBestiaryDrawModifiers(0)
5485 {
5486 Position = new Vector2(0f, -13f),
5487 PortraitPositionYOverride = -30f
5488 }
5489 },
5490 {
5491 52,
5492 new NPCBestiaryDrawModifiers(0)
5493 {
5494 Velocity = 1f
5495 }
5496 },
5497 {
5498 53,
5499 new NPCBestiaryDrawModifiers(0)
5500 {
5501 Velocity = 1f
5502 }
5503 },
5504 {
5505 54,
5506 new NPCBestiaryDrawModifiers(0)
5507 {
5508 Velocity = 1f
5509 }
5510 },
5511 {
5512 55,
5513 new NPCBestiaryDrawModifiers(0)
5514 {
5515 Position = new Vector2(0f, 6f),
5516 PortraitPositionYOverride = 7f,
5517 IsWet = true
5518 }
5519 },
5520 {
5521 56,
5522 new NPCBestiaryDrawModifiers(0)
5523 {
5524 Position = new Vector2(4f, -6f),
5525 Rotation = (float)Math.PI * 3f / 4f
5526 }
5527 },
5528 {
5529 57,
5530 new NPCBestiaryDrawModifiers(0)
5531 {
5532 Position = new Vector2(0f, 6f),
5533 PortraitPositionYOverride = 6f,
5534 IsWet = true
5535 }
5536 },
5537 {
5538 58,
5539 new NPCBestiaryDrawModifiers(0)
5540 {
5541 Position = new Vector2(0f, 6f),
5542 PortraitPositionYOverride = 6f,
5543 IsWet = true
5544 }
5545 },
5546 {
5547 60,
5548 new NPCBestiaryDrawModifiers(0)
5549 {
5550 Position = new Vector2(0f, -19f),
5551 PortraitPositionYOverride = -36f
5552 }
5553 },
5554 {
5555 61,
5556 new NPCBestiaryDrawModifiers(0)
5557 {
5558 Velocity = 0.05f,
5559 PortraitPositionYOverride = -15f
5560 }
5561 },
5562 {
5563 62,
5564 new NPCBestiaryDrawModifiers(0)
5565 {
5566 Position = new Vector2(0f, -10f),
5567 PortraitPositionYOverride = -25f
5568 }
5569 },
5570 {
5571 65,
5572 new NPCBestiaryDrawModifiers(0)
5573 {
5574 Position = new Vector2(35f, 4f),
5575 Velocity = 1f,
5576 PortraitPositionXOverride = 5f,
5577 IsWet = true
5578 }
5579 },
5580 {
5581 66,
5582 new NPCBestiaryDrawModifiers(0)
5583 {
5584 Position = new Vector2(0f, -6f),
5585 Scale = 0.9f,
5586 PortraitPositionYOverride = -15f
5587 }
5588 },
5589 {
5590 68,
5591 new NPCBestiaryDrawModifiers(0)
5592 {
5593 Position = new Vector2(-1f, -12f),
5594 Scale = 0.9f,
5595 PortraitPositionYOverride = -3f
5596 }
5597 },
5598 {
5599 70,
5600 new NPCBestiaryDrawModifiers(0)
5601 {
5602 Hide = true
5603 }
5604 },
5605 {
5606 72,
5607 new NPCBestiaryDrawModifiers(0)
5608 {
5609 Hide = true
5610 }
5611 },
5612 {
5613 73,
5614 new NPCBestiaryDrawModifiers(0)
5615 {
5616 Velocity = 1f
5617 }
5618 },
5619 {
5620 74,
5621 new NPCBestiaryDrawModifiers(0)
5622 {
5623 Position = new Vector2(1f, -14f),
5624 Velocity = 0.05f,
5625 PortraitPositionYOverride = -30f
5626 }
5627 },
5628 {
5629 75,
5630 new NPCBestiaryDrawModifiers(0)
5631 {
5632 Position = new Vector2(0f, 6f)
5633 }
5634 },
5635 {
5636 76,
5637 new NPCBestiaryDrawModifiers(0)
5638 {
5639 Hide = true
5640 }
5641 },
5642 {
5643 77,
5644 new NPCBestiaryDrawModifiers(0)
5645 {
5646 Velocity = 1f
5647 }
5648 },
5649 {
5650 78,
5651 new NPCBestiaryDrawModifiers(0)
5652 {
5653 Velocity = 0.5f
5654 }
5655 },
5656 {
5657 79,
5658 new NPCBestiaryDrawModifiers(0)
5659 {
5660 Velocity = 0.5f
5661 }
5662 },
5663 {
5664 80,
5665 new NPCBestiaryDrawModifiers(0)
5666 {
5667 Velocity = 0.5f
5668 }
5669 },
5670 {
5671 83,
5672 new NPCBestiaryDrawModifiers(0)
5673 {
5674 Position = new Vector2(-4f, -4f),
5675 Scale = 0.9f,
5676 PortraitPositionYOverride = -25f
5677 }
5678 },
5679 {
5680 84,
5681 new NPCBestiaryDrawModifiers(0)
5682 {
5683 Position = new Vector2(6f, -11f),
5684 PortraitPositionXOverride = 0f,
5685 PortraitPositionYOverride = -28f
5686 }
5687 },
5688 {
5689 86,
5690 new NPCBestiaryDrawModifiers(0)
5691 {
5692 Position = new Vector2(20f, 6f),
5693 Velocity = 1f,
5694 PortraitPositionXOverride = 0f,
5695 PortraitPositionYOverride = 2f
5696 }
5697 },
5698 {
5699 87,
5700 new NPCBestiaryDrawModifiers(0)
5701 {
5702 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_87",
5703 Position = new Vector2(55f, 15f),
5704 PortraitPositionXOverride = 4f,
5705 PortraitPositionYOverride = 10f
5706 }
5707 },
5708 {
5709 88,
5710 new NPCBestiaryDrawModifiers(0)
5711 {
5712 Hide = true
5713 }
5714 },
5715 {
5716 89,
5717 new NPCBestiaryDrawModifiers(0)
5718 {
5719 Hide = true
5720 }
5721 },
5722 {
5723 90,
5724 new NPCBestiaryDrawModifiers(0)
5725 {
5726 Hide = true
5727 }
5728 },
5729 {
5730 91,
5731 new NPCBestiaryDrawModifiers(0)
5732 {
5733 Hide = true
5734 }
5735 },
5736 {
5737 92,
5738 new NPCBestiaryDrawModifiers(0)
5739 {
5740 Hide = true
5741 }
5742 },
5743 {
5744 93,
5745 new NPCBestiaryDrawModifiers(0)
5746 {
5747 Position = new Vector2(4f, -11f),
5748 PortraitPositionYOverride = -30f
5749 }
5750 },
5751 {
5752 94,
5753 new NPCBestiaryDrawModifiers(0)
5754 {
5755 Position = new Vector2(8f, 0f),
5756 Rotation = 0.75f
5757 }
5758 },
5759 {
5760 95,
5761 new NPCBestiaryDrawModifiers(0)
5762 {
5763 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_95",
5764 Position = new Vector2(20f, 28f),
5765 PortraitPositionXOverride = 0f,
5766 PortraitPositionYOverride = 10f
5767 }
5768 },
5769 {
5770 96,
5771 new NPCBestiaryDrawModifiers(0)
5772 {
5773 Hide = true
5774 }
5775 },
5776 {
5777 97,
5778 new NPCBestiaryDrawModifiers(0)
5779 {
5780 Hide = true
5781 }
5782 },
5783 {
5784 98,
5785 new NPCBestiaryDrawModifiers(0)
5786 {
5787 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_98",
5788 Position = new Vector2(40f, 24f),
5789 PortraitPositionXOverride = 0f,
5790 PortraitPositionYOverride = 12f
5791 }
5792 },
5793 {
5794 99,
5795 new NPCBestiaryDrawModifiers(0)
5796 {
5797 Hide = true
5798 }
5799 },
5800 {
5801 100,
5802 new NPCBestiaryDrawModifiers(0)
5803 {
5804 Hide = true
5805 }
5806 },
5807 {
5808 101,
5809 new NPCBestiaryDrawModifiers(0)
5810 {
5811 Position = new Vector2(-2f, 6f),
5812 Rotation = (float)Math.PI * 3f / 4f
5813 }
5814 },
5815 {
5816 102,
5817 new NPCBestiaryDrawModifiers(0)
5818 {
5819 Position = new Vector2(0f, 6f),
5820 PortraitPositionYOverride = 6f,
5821 IsWet = true
5822 }
5823 },
5824 {
5825 104,
5826 new NPCBestiaryDrawModifiers(0)
5827 {
5828 Velocity = 1f
5829 }
5830 },
5831 {
5832 105,
5833 new NPCBestiaryDrawModifiers(0)
5834 {
5835 Hide = true
5836 }
5837 },
5838 {
5839 106,
5840 new NPCBestiaryDrawModifiers(0)
5841 {
5842 Hide = true
5843 }
5844 },
5845 {
5846 107,
5847 new NPCBestiaryDrawModifiers(0)
5848 {
5849 Velocity = 1f
5850 }
5851 },
5852 {
5853 108,
5854 new NPCBestiaryDrawModifiers(0)
5855 {
5856 Velocity = 1f
5857 }
5858 },
5859 {
5860 109,
5861 new NPCBestiaryDrawModifiers(0)
5862 {
5863 Position = new Vector2(0f, 35f),
5864 Velocity = 1f,
5865 PortraitPositionYOverride = 0f
5866 }
5867 },
5868 {
5869 110,
5870 new NPCBestiaryDrawModifiers(0)
5871 {
5872 Velocity = 3f
5873 }
5874 },
5875 {
5876 111,
5877 new NPCBestiaryDrawModifiers(0)
5878 {
5879 Velocity = 3f
5880 }
5881 },
5882 {
5883 112,
5884 new NPCBestiaryDrawModifiers(0)
5885 {
5886 Hide = true
5887 }
5888 },
5889 {
5890 666,
5891 new NPCBestiaryDrawModifiers(0)
5892 {
5893 Hide = true
5894 }
5895 },
5896 {
5897 113,
5898 new NPCBestiaryDrawModifiers(0)
5899 {
5900 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_113",
5901 Position = new Vector2(56f, 5f),
5902 PortraitPositionXOverride = 10f,
5903 PortraitPositionYOverride = 0f
5904 }
5905 },
5906 {
5907 114,
5908 new NPCBestiaryDrawModifiers(0)
5909 {
5910 Hide = true
5911 }
5912 },
5913 {
5914 115,
5915 new NPCBestiaryDrawModifiers(0)
5916 {
5917 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_115",
5918 Position = new Vector2(56f, 3f),
5919 PortraitPositionXOverride = 55f,
5920 PortraitPositionYOverride = 0f
5921 }
5922 },
5923 {
5924 116,
5925 new NPCBestiaryDrawModifiers(0)
5926 {
5927 Position = new Vector2(3f, -5f),
5928 PortraitPositionXOverride = 4f,
5929 PortraitPositionYOverride = -26f
5930 }
5931 },
5932 {
5933 117,
5934 new NPCBestiaryDrawModifiers(0)
5935 {
5936 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_117",
5937 Position = new Vector2(10f, 20f),
5938 PortraitPositionXOverride = 0f,
5939 PortraitPositionYOverride = 0f
5940 }
5941 },
5942 {
5943 118,
5944 new NPCBestiaryDrawModifiers(0)
5945 {
5946 Hide = true
5947 }
5948 },
5949 {
5950 119,
5951 new NPCBestiaryDrawModifiers(0)
5952 {
5953 Hide = true
5954 }
5955 },
5956 {
5957 120,
5958 new NPCBestiaryDrawModifiers(0)
5959 {
5960 Velocity = 1f
5961 }
5962 },
5963 {
5964 123,
5965 new NPCBestiaryDrawModifiers(0)
5966 {
5967 Hide = true
5968 }
5969 },
5970 {
5971 124,
5972 new NPCBestiaryDrawModifiers(0)
5973 {
5974 Velocity = 1f,
5975 PortraitPositionXOverride = 2f
5976 }
5977 },
5978 {
5979 121,
5980 new NPCBestiaryDrawModifiers(0)
5981 {
5982 Position = new Vector2(-2f, -4f),
5983 PortraitPositionYOverride = -20f
5984 }
5985 },
5986 {
5987 122,
5988 new NPCBestiaryDrawModifiers(0)
5989 {
5990 Position = new Vector2(0f, 4f)
5991 }
5992 },
5993 {
5994 125,
5995 new NPCBestiaryDrawModifiers(0)
5996 {
5997 Position = new Vector2(-28f, -23f),
5998 Rotation = -0.75f
5999 }
6000 },
6001 {
6002 126,
6003 new NPCBestiaryDrawModifiers(0)
6004 {
6005 Position = new Vector2(28f, 30f),
6006 Rotation = 2.25f
6007 }
6008 },
6009 {
6010 127,
6011 new NPCBestiaryDrawModifiers(0)
6012 {
6013 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_127",
6014 Position = new Vector2(0f, 0f),
6015 PortraitPositionXOverride = 0f,
6016 PortraitPositionYOverride = 1f
6017 }
6018 },
6019 {
6020 128,
6021 new NPCBestiaryDrawModifiers(0)
6022 {
6023 Position = new Vector2(-6f, -2f),
6024 Rotation = -0.75f,
6025 Hide = true
6026 }
6027 },
6028 {
6029 129,
6030 new NPCBestiaryDrawModifiers(0)
6031 {
6032 Position = new Vector2(4f, 4f),
6033 Rotation = 0.75f,
6034 Hide = true
6035 }
6036 },
6037 {
6038 130,
6039 new NPCBestiaryDrawModifiers(0)
6040 {
6041 Position = new Vector2(6f, 8f),
6042 Rotation = 2.25f,
6043 Hide = true
6044 }
6045 },
6046 {
6047 131,
6048 new NPCBestiaryDrawModifiers(0)
6049 {
6050 Position = new Vector2(-8f, 8f),
6051 Rotation = -2.25f,
6052 Hide = true
6053 }
6054 },
6055 {
6056 132,
6057 new NPCBestiaryDrawModifiers(0)
6058 {
6059 Velocity = 1f
6060 }
6061 },
6062 {
6063 133,
6064 new NPCBestiaryDrawModifiers(0)
6065 {
6066 Position = new Vector2(0f, -5f),
6067 PortraitPositionYOverride = -25f
6068 }
6069 },
6070 {
6071 134,
6072 new NPCBestiaryDrawModifiers(0)
6073 {
6074 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_134",
6075 Position = new Vector2(60f, 8f),
6076 PortraitPositionXOverride = 3f,
6077 PortraitPositionYOverride = 0f
6078 }
6079 },
6080 {
6081 135,
6082 new NPCBestiaryDrawModifiers(0)
6083 {
6084 Hide = true
6085 }
6086 },
6087 {
6088 136,
6089 new NPCBestiaryDrawModifiers(0)
6090 {
6091 Hide = true
6092 }
6093 },
6094 {
6095 137,
6096 new NPCBestiaryDrawModifiers(0)
6097 {
6098 Position = new Vector2(4f, -11f),
6099 PortraitPositionYOverride = -30f
6100 }
6101 },
6102 {
6103 140,
6104 new NPCBestiaryDrawModifiers(0)
6105 {
6106 Velocity = 1f
6107 }
6108 },
6109 {
6110 142,
6111 new NPCBestiaryDrawModifiers(0)
6112 {
6113 Velocity = 1f,
6114 PortraitPositionXOverride = 1f
6115 }
6116 },
6117 {
6118 146,
6119 new NPCBestiaryDrawModifiers(0)
6120 {
6121 Hide = true
6122 }
6123 },
6124 {
6125 148,
6126 new NPCBestiaryDrawModifiers(0)
6127 {
6128 Velocity = 1f
6129 }
6130 },
6131 {
6132 149,
6133 new NPCBestiaryDrawModifiers(0)
6134 {
6135 Velocity = 1f
6136 }
6137 },
6138 {
6139 150,
6140 new NPCBestiaryDrawModifiers(0)
6141 {
6142 Position = new Vector2(0f, -11f),
6143 PortraitPositionYOverride = -30f
6144 }
6145 },
6146 {
6147 151,
6148 new NPCBestiaryDrawModifiers(0)
6149 {
6150 Position = new Vector2(0f, -11f),
6151 PortraitPositionYOverride = -30f
6152 }
6153 },
6154 {
6155 152,
6156 new NPCBestiaryDrawModifiers(0)
6157 {
6158 Position = new Vector2(2f, -11f),
6159 PortraitPositionYOverride = -30f
6160 }
6161 },
6162 {
6163 153,
6164 new NPCBestiaryDrawModifiers(0)
6165 {
6166 Position = new Vector2(20f, 0f),
6167 Velocity = 1f,
6168 PortraitPositionXOverride = 0f
6169 }
6170 },
6171 {
6172 154,
6173 new NPCBestiaryDrawModifiers(0)
6174 {
6175 Position = new Vector2(20f, 0f),
6176 Velocity = 1f,
6177 PortraitPositionXOverride = 0f
6178 }
6179 },
6180 {
6181 155,
6182 new NPCBestiaryDrawModifiers(0)
6183 {
6184 Position = new Vector2(15f, 0f),
6185 Velocity = 3f,
6186 PortraitPositionXOverride = 0f
6187 }
6188 },
6189 {
6190 156,
6191 new NPCBestiaryDrawModifiers(0)
6192 {
6193 PortraitPositionYOverride = -15f
6194 }
6195 },
6196 {
6197 157,
6198 new NPCBestiaryDrawModifiers(0)
6199 {
6200 Position = new Vector2(20f, 5f),
6201 PortraitPositionXOverride = 5f,
6202 PortraitPositionYOverride = 10f,
6203 IsWet = true
6204 }
6205 },
6206 {
6207 160,
6208 new NPCBestiaryDrawModifiers(0)
6209 {
6210 Velocity = 1f
6211 }
6212 },
6213 {
6214 158,
6215 new NPCBestiaryDrawModifiers(0)
6216 {
6217 Position = new Vector2(0f, -11f),
6218 PortraitPositionYOverride = -30f
6219 }
6220 },
6221 {
6222 159,
6223 new NPCBestiaryDrawModifiers(0)
6224 {
6225 Velocity = 1f
6226 }
6227 },
6228 {
6229 161,
6230 new NPCBestiaryDrawModifiers(0)
6231 {
6232 Velocity = 1f
6233 }
6234 },
6235 {
6236 162,
6237 new NPCBestiaryDrawModifiers(0)
6238 {
6239 Velocity = 1f
6240 }
6241 },
6242 {
6243 163,
6244 new NPCBestiaryDrawModifiers(0)
6245 {
6246 Hide = true
6247 }
6248 },
6249 {
6250 164,
6251 new NPCBestiaryDrawModifiers(0)
6252 {
6253 Hide = true
6254 }
6255 },
6256 {
6257 165,
6258 new NPCBestiaryDrawModifiers(0)
6259 {
6260 Rotation = -1.6f,
6261 Velocity = 2f
6262 }
6263 },
6264 {
6265 167,
6266 new NPCBestiaryDrawModifiers(0)
6267 {
6268 Velocity = 1f
6269 }
6270 },
6271 {
6272 168,
6273 new NPCBestiaryDrawModifiers(0)
6274 {
6275 Velocity = 1f
6276 }
6277 },
6278 {
6279 170,
6280 new NPCBestiaryDrawModifiers(0)
6281 {
6282 Position = new Vector2(10f, 5f),
6283 PortraitPositionXOverride = 0f,
6284 PortraitPositionYOverride = -12f
6285 }
6286 },
6287 {
6288 171,
6289 new NPCBestiaryDrawModifiers(0)
6290 {
6291 Position = new Vector2(10f, 5f),
6292 PortraitPositionXOverride = 0f,
6293 PortraitPositionYOverride = -12f
6294 }
6295 },
6296 {
6297 173,
6298 new NPCBestiaryDrawModifiers(0)
6299 {
6300 Rotation = 0.75f,
6301 Position = new Vector2(0f, -5f)
6302 }
6303 },
6304 {
6305 174,
6306 new NPCBestiaryDrawModifiers(0)
6307 {
6308 Position = new Vector2(0f, -5f),
6309 Velocity = 1f
6310 }
6311 },
6312 {
6313 175,
6314 new NPCBestiaryDrawModifiers(0)
6315 {
6316 Position = new Vector2(4f, -2f),
6317 Rotation = (float)Math.PI * 3f / 4f
6318 }
6319 },
6320 {
6321 176,
6322 new NPCBestiaryDrawModifiers(0)
6323 {
6324 Position = new Vector2(0f, 5f)
6325 }
6326 },
6327 {
6328 177,
6329 new NPCBestiaryDrawModifiers(0)
6330 {
6331 Position = new Vector2(10f, 15f),
6332 PortraitPositionXOverride = -4f,
6333 PortraitPositionYOverride = 1f,
6334 Frame = 0
6335 }
6336 },
6337 {
6338 178,
6339 new NPCBestiaryDrawModifiers(0)
6340 {
6341 Velocity = 1f,
6342 PortraitPositionXOverride = 2f
6343 }
6344 },
6345 {
6346 179,
6347 new NPCBestiaryDrawModifiers(0)
6348 {
6349 Position = new Vector2(-5f, 12f),
6350 PortraitPositionYOverride = -7f
6351 }
6352 },
6353 {
6354 180,
6355 new NPCBestiaryDrawModifiers(0)
6356 {
6357 Position = new Vector2(10f, 5f),
6358 PortraitPositionXOverride = 0f,
6359 PortraitPositionYOverride = -12f
6360 }
6361 },
6362 {
6363 181,
6364 new NPCBestiaryDrawModifiers(0)
6365 {
6366 Velocity = 1f
6367 }
6368 },
6369 {
6370 185,
6371 new NPCBestiaryDrawModifiers(0)
6372 {
6373 Velocity = 1f
6374 }
6375 },
6376 {
6377 186,
6378 new NPCBestiaryDrawModifiers(0)
6379 {
6380 Velocity = 1f
6381 }
6382 },
6383 {
6384 187,
6385 new NPCBestiaryDrawModifiers(0)
6386 {
6387 Velocity = 1f
6388 }
6389 },
6390 {
6391 188,
6392 new NPCBestiaryDrawModifiers(0)
6393 {
6394 Velocity = 1f
6395 }
6396 },
6397 {
6398 189,
6399 new NPCBestiaryDrawModifiers(0)
6400 {
6401 Velocity = 1f
6402 }
6403 },
6404 {
6405 190,
6406 new NPCBestiaryDrawModifiers(0)
6407 {
6408 Position = new Vector2(6f, -15f),
6409 PortraitPositionYOverride = -35f
6410 }
6411 },
6412 {
6413 191,
6414 new NPCBestiaryDrawModifiers(0)
6415 {
6416 Position = new Vector2(6f, -15f),
6417 PortraitPositionYOverride = -35f
6418 }
6419 },
6420 {
6421 192,
6422 new NPCBestiaryDrawModifiers(0)
6423 {
6424 Position = new Vector2(6f, -15f),
6425 PortraitPositionYOverride = -35f
6426 }
6427 },
6428 {
6429 193,
6430 new NPCBestiaryDrawModifiers(0)
6431 {
6432 Position = new Vector2(5f, -15f),
6433 PortraitPositionYOverride = -35f
6434 }
6435 },
6436 {
6437 194,
6438 new NPCBestiaryDrawModifiers(0)
6439 {
6440 Position = new Vector2(5f, -15f),
6441 PortraitPositionYOverride = -35f
6442 }
6443 },
6444 {
6445 196,
6446 new NPCBestiaryDrawModifiers(0)
6447 {
6448 Velocity = 1f
6449 }
6450 },
6451 {
6452 197,
6453 new NPCBestiaryDrawModifiers(0)
6454 {
6455 Velocity = 1f
6456 }
6457 },
6458 {
6459 198,
6460 new NPCBestiaryDrawModifiers(0)
6461 {
6462 Velocity = 1f
6463 }
6464 },
6465 {
6466 199,
6467 new NPCBestiaryDrawModifiers(0)
6468 {
6469 Hide = true
6470 }
6471 },
6472 {
6473 200,
6474 new NPCBestiaryDrawModifiers(0)
6475 {
6476 Velocity = 1f,
6477 PortraitPositionYOverride = 2f
6478 }
6479 },
6480 {
6481 201,
6482 new NPCBestiaryDrawModifiers(0)
6483 {
6484 Velocity = 1f
6485 }
6486 },
6487 {
6488 202,
6489 new NPCBestiaryDrawModifiers(0)
6490 {
6491 Velocity = 1f
6492 }
6493 },
6494 {
6495 203,
6496 new NPCBestiaryDrawModifiers(0)
6497 {
6498 Velocity = 1f
6499 }
6500 },
6501 {
6502 206,
6503 new NPCBestiaryDrawModifiers(0)
6504 {
6505 Velocity = 2f
6506 }
6507 },
6508 {
6509 207,
6510 new NPCBestiaryDrawModifiers(0)
6511 {
6512 Velocity = 1f
6513 }
6514 },
6515 {
6516 208,
6517 new NPCBestiaryDrawModifiers(0)
6518 {
6519 Velocity = 1f,
6520 PortraitPositionXOverride = 2f
6521 }
6522 },
6523 {
6524 209,
6525 new NPCBestiaryDrawModifiers(0)
6526 {
6527 Velocity = 1f
6528 }
6529 },
6530 {
6531 212,
6532 new NPCBestiaryDrawModifiers(0)
6533 {
6534 Velocity = 1f
6535 }
6536 },
6537 {
6538 213,
6539 new NPCBestiaryDrawModifiers(0)
6540 {
6541 Velocity = 1f
6542 }
6543 },
6544 {
6545 214,
6546 new NPCBestiaryDrawModifiers(0)
6547 {
6548 Velocity = 3f
6549 }
6550 },
6551 {
6552 215,
6553 new NPCBestiaryDrawModifiers(0)
6554 {
6555 Velocity = 3f
6556 }
6557 },
6558 {
6559 216,
6560 new NPCBestiaryDrawModifiers(0)
6561 {
6562 Velocity = 3f
6563 }
6564 },
6565 {
6566 221,
6567 new NPCBestiaryDrawModifiers(0)
6568 {
6569 Position = new Vector2(0f, 5f),
6570 Velocity = 1f
6571 }
6572 },
6573 {
6574 222,
6575 new NPCBestiaryDrawModifiers(0)
6576 {
6577 Position = new Vector2(10f, 55f),
6578 PortraitPositionXOverride = 0f,
6579 PortraitPositionYOverride = 40f
6580 }
6581 },
6582 {
6583 223,
6584 new NPCBestiaryDrawModifiers(0)
6585 {
6586 Velocity = 1f
6587 }
6588 },
6589 {
6590 224,
6591 new NPCBestiaryDrawModifiers(0)
6592 {
6593 Position = new Vector2(5f, -10f),
6594 PortraitPositionYOverride = -30f
6595 }
6596 },
6597 {
6598 226,
6599 new NPCBestiaryDrawModifiers(0)
6600 {
6601 Position = new Vector2(5f, 3f),
6602 PortraitPositionYOverride = -15f
6603 }
6604 },
6605 {
6606 227,
6607 new NPCBestiaryDrawModifiers(0)
6608 {
6609 Velocity = 1f,
6610 PortraitPositionXOverride = -3f
6611 }
6612 },
6613 {
6614 228,
6615 new NPCBestiaryDrawModifiers(0)
6616 {
6617 Velocity = 1f,
6618 PortraitPositionXOverride = -5f
6619 }
6620 },
6621 {
6622 229,
6623 new NPCBestiaryDrawModifiers(0)
6624 {
6625 Velocity = 1f
6626 }
6627 },
6628 {
6629 225,
6630 new NPCBestiaryDrawModifiers(0)
6631 {
6632 Position = new Vector2(2f, 0f)
6633 }
6634 },
6635 {
6636 230,
6637 new NPCBestiaryDrawModifiers(0)
6638 {
6639 Velocity = 1f
6640 }
6641 },
6642 {
6643 231,
6644 new NPCBestiaryDrawModifiers(0)
6645 {
6646 Position = new Vector2(0f, 5f)
6647 }
6648 },
6649 {
6650 232,
6651 new NPCBestiaryDrawModifiers(0)
6652 {
6653 Position = new Vector2(0f, 5f)
6654 }
6655 },
6656 {
6657 233,
6658 new NPCBestiaryDrawModifiers(0)
6659 {
6660 Position = new Vector2(0f, 5f)
6661 }
6662 },
6663 {
6664 234,
6665 new NPCBestiaryDrawModifiers(0)
6666 {
6667 Position = new Vector2(0f, 5f)
6668 }
6669 },
6670 {
6671 235,
6672 new NPCBestiaryDrawModifiers(0)
6673 {
6674 Position = new Vector2(0f, 5f)
6675 }
6676 },
6677 {
6678 236,
6679 new NPCBestiaryDrawModifiers(0)
6680 {
6681 Hide = true
6682 }
6683 },
6684 {
6685 237,
6686 new NPCBestiaryDrawModifiers(0)
6687 {
6688 Rotation = -1.6f,
6689 Velocity = 2f
6690 }
6691 },
6692 {
6693 238,
6694 new NPCBestiaryDrawModifiers(0)
6695 {
6696 Rotation = -1.6f,
6697 Velocity = 2f
6698 }
6699 },
6700 {
6701 239,
6702 new NPCBestiaryDrawModifiers(0)
6703 {
6704 Hide = true
6705 }
6706 },
6707 {
6708 240,
6709 new NPCBestiaryDrawModifiers(0)
6710 {
6711 Rotation = -1.6f,
6712 Velocity = 2f
6713 }
6714 },
6715 {
6716 241,
6717 new NPCBestiaryDrawModifiers(0)
6718 {
6719 Position = new Vector2(0f, 6f),
6720 PortraitPositionYOverride = 6f,
6721 IsWet = true
6722 }
6723 },
6724 {
6725 242,
6726 new NPCBestiaryDrawModifiers(0)
6727 {
6728 Position = new Vector2(0f, 10f)
6729 }
6730 },
6731 {
6732 243,
6733 new NPCBestiaryDrawModifiers(0)
6734 {
6735 Position = new Vector2(0f, 60f),
6736 Velocity = 1f,
6737 PortraitPositionYOverride = 15f
6738 }
6739 },
6740 {
6741 245,
6742 new NPCBestiaryDrawModifiers(0)
6743 {
6744 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_245",
6745 Position = new Vector2(2f, 48f),
6746 PortraitPositionXOverride = 0f,
6747 PortraitPositionYOverride = 24f
6748 }
6749 },
6750 {
6751 246,
6752 new NPCBestiaryDrawModifiers(0)
6753 {
6754 Hide = true
6755 }
6756 },
6757 {
6758 247,
6759 new NPCBestiaryDrawModifiers(0)
6760 {
6761 Hide = true
6762 }
6763 },
6764 {
6765 248,
6766 new NPCBestiaryDrawModifiers(0)
6767 {
6768 Hide = true
6769 }
6770 },
6771 {
6772 249,
6773 new NPCBestiaryDrawModifiers(0)
6774 {
6775 Hide = true
6776 }
6777 },
6778 {
6779 250,
6780 new NPCBestiaryDrawModifiers(0)
6781 {
6782 Position = new Vector2(0f, -6f),
6783 PortraitPositionYOverride = -26f
6784 }
6785 },
6786 {
6787 251,
6788 new NPCBestiaryDrawModifiers(0)
6789 {
6790 Velocity = 1f
6791 }
6792 },
6793 {
6794 252,
6795 new NPCBestiaryDrawModifiers(0)
6796 {
6797 Position = new Vector2(3f, 3f),
6798 Velocity = 0.05f
6799 }
6800 },
6801 {
6802 253,
6803 new NPCBestiaryDrawModifiers(0)
6804 {
6805 Position = new Vector2(0f, 5f)
6806 }
6807 },
6808 {
6809 254,
6810 new NPCBestiaryDrawModifiers(0)
6811 {
6812 Velocity = 1f
6813 }
6814 },
6815 {
6816 255,
6817 new NPCBestiaryDrawModifiers(0)
6818 {
6819 Velocity = 1f,
6820 PortraitPositionXOverride = -2f
6821 }
6822 },
6823 {
6824 256,
6825 new NPCBestiaryDrawModifiers(0)
6826 {
6827 Position = new Vector2(0f, 5f)
6828 }
6829 },
6830 {
6831 257,
6832 new NPCBestiaryDrawModifiers(0)
6833 {
6834 Velocity = 1f
6835 }
6836 },
6837 {
6838 258,
6839 new NPCBestiaryDrawModifiers(0)
6840 {
6841 Velocity = 1f
6842 }
6843 },
6844 {
6845 259,
6846 new NPCBestiaryDrawModifiers(0)
6847 {
6848 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_259",
6849 Position = new Vector2(0f, 25f),
6850 PortraitPositionXOverride = 0f,
6851 PortraitPositionYOverride = 8f
6852 }
6853 },
6854 {
6855 260,
6856 new NPCBestiaryDrawModifiers(0)
6857 {
6858 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_260",
6859 Position = new Vector2(0f, 25f),
6860 PortraitPositionXOverride = 1f,
6861 PortraitPositionYOverride = 4f
6862 }
6863 },
6864 {
6865 261,
6866 new NPCBestiaryDrawModifiers(0)
6867 {
6868 Hide = true
6869 }
6870 },
6871 {
6872 262,
6873 new NPCBestiaryDrawModifiers(0)
6874 {
6875 Position = new Vector2(0f, 20f),
6876 Scale = 0.8f
6877 }
6878 },
6879 {
6880 264,
6881 new NPCBestiaryDrawModifiers(0)
6882 {
6883 Hide = true
6884 }
6885 },
6886 {
6887 263,
6888 new NPCBestiaryDrawModifiers(0)
6889 {
6890 Hide = true
6891 }
6892 },
6893 {
6894 265,
6895 new NPCBestiaryDrawModifiers(0)
6896 {
6897 Hide = true
6898 }
6899 },
6900 {
6901 266,
6902 new NPCBestiaryDrawModifiers(0)
6903 {
6904 Position = new Vector2(5f, 5f),
6905 Frame = 4
6906 }
6907 },
6908 {
6909 268,
6910 new NPCBestiaryDrawModifiers(0)
6911 {
6912 Position = new Vector2(2f, -5f)
6913 }
6914 },
6915 {
6916 269,
6917 new NPCBestiaryDrawModifiers(0)
6918 {
6919 Position = new Vector2(-5f, 0f),
6920 Velocity = 1f
6921 }
6922 },
6923 {
6924 270,
6925 new NPCBestiaryDrawModifiers(0)
6926 {
6927 Position = new Vector2(-5f, 0f),
6928 Velocity = 1f
6929 }
6930 },
6931 {
6932 271,
6933 new NPCBestiaryDrawModifiers(0)
6934 {
6935 Position = new Vector2(-2f, 0f),
6936 Velocity = 1f
6937 }
6938 },
6939 {
6940 272,
6941 new NPCBestiaryDrawModifiers(0)
6942 {
6943 Position = new Vector2(-5f, 0f),
6944 Velocity = 1f
6945 }
6946 },
6947 {
6948 273,
6949 new NPCBestiaryDrawModifiers(0)
6950 {
6951 Position = new Vector2(-5f, 0f),
6952 Velocity = 1f
6953 }
6954 },
6955 {
6956 274,
6957 new NPCBestiaryDrawModifiers(0)
6958 {
6959 Position = new Vector2(-3f, 0f),
6960 Velocity = 1f
6961 }
6962 },
6963 {
6964 275,
6965 new NPCBestiaryDrawModifiers(0)
6966 {
6967 Position = new Vector2(-3f, 2f),
6968 PortraitPositionYOverride = 3f,
6969 Velocity = 1f
6970 }
6971 },
6972 {
6973 276,
6974 new NPCBestiaryDrawModifiers(0)
6975 {
6976 Position = new Vector2(-5f, 0f),
6977 Velocity = 1f
6978 }
6979 },
6980 {
6981 277,
6982 new NPCBestiaryDrawModifiers(0)
6983 {
6984 Position = new Vector2(-5f, 0f),
6985 Velocity = 1f
6986 }
6987 },
6988 {
6989 278,
6990 new NPCBestiaryDrawModifiers(0)
6991 {
6992 Position = new Vector2(-2f, 0f),
6993 Velocity = 1f
6994 }
6995 },
6996 {
6997 279,
6998 new NPCBestiaryDrawModifiers(0)
6999 {
7000 Position = new Vector2(-5f, 0f),
7001 Velocity = 1f
7002 }
7003 },
7004 {
7005 280,
7006 new NPCBestiaryDrawModifiers(0)
7007 {
7008 Position = new Vector2(-3f, 0f),
7009 Velocity = 1f
7010 }
7011 },
7012 {
7013 287,
7014 new NPCBestiaryDrawModifiers(0)
7015 {
7016 Velocity = 1f
7017 }
7018 },
7019 {
7020 289,
7021 new NPCBestiaryDrawModifiers(0)
7022 {
7023 Position = new Vector2(2f, 10f),
7024 Direction = 1
7025 }
7026 },
7027 {
7028 290,
7029 new NPCBestiaryDrawModifiers(0)
7030 {
7031 Position = new Vector2(4f, 6f),
7032 Velocity = 1f
7033 }
7034 },
7035 {
7036 291,
7037 new NPCBestiaryDrawModifiers(0)
7038 {
7039 Velocity = 1f
7040 }
7041 },
7042 {
7043 292,
7044 new NPCBestiaryDrawModifiers(0)
7045 {
7046 Velocity = 1f
7047 }
7048 },
7049 {
7050 293,
7051 new NPCBestiaryDrawModifiers(0)
7052 {
7053 Velocity = 1f
7054 }
7055 },
7056 {
7057 294,
7058 new NPCBestiaryDrawModifiers(0)
7059 {
7060 Velocity = 1f
7061 }
7062 },
7063 {
7064 295,
7065 new NPCBestiaryDrawModifiers(0)
7066 {
7067 Velocity = 1f
7068 }
7069 },
7070 {
7071 296,
7072 new NPCBestiaryDrawModifiers(0)
7073 {
7074 Velocity = 1f
7075 }
7076 },
7077 {
7078 297,
7079 new NPCBestiaryDrawModifiers(0)
7080 {
7081 Position = new Vector2(1f, -14f),
7082 Velocity = 0.05f,
7083 PortraitPositionYOverride = -30f
7084 }
7085 },
7086 {
7087 298,
7088 new NPCBestiaryDrawModifiers(0)
7089 {
7090 Position = new Vector2(1f, -14f),
7091 Velocity = 0.05f,
7092 PortraitPositionYOverride = -30f
7093 }
7094 },
7095 {
7096 299,
7097 new NPCBestiaryDrawModifiers(0)
7098 {
7099 Velocity = 1f
7100 }
7101 },
7102 {
7103 301,
7104 new NPCBestiaryDrawModifiers(0)
7105 {
7106 PortraitPositionYOverride = -20f,
7107 Direction = -1,
7108 SpriteDirection = 1,
7109 Velocity = 0.05f
7110 }
7111 },
7112 {
7113 303,
7114 new NPCBestiaryDrawModifiers(0)
7115 {
7116 Velocity = 1f
7117 }
7118 },
7119 {
7120 305,
7121 new NPCBestiaryDrawModifiers(0)
7122 {
7123 Velocity = 0.05f
7124 }
7125 },
7126 {
7127 306,
7128 new NPCBestiaryDrawModifiers(0)
7129 {
7130 Velocity = 0.05f
7131 }
7132 },
7133 {
7134 307,
7135 new NPCBestiaryDrawModifiers(0)
7136 {
7137 Velocity = 0.05f
7138 }
7139 },
7140 {
7141 308,
7142 new NPCBestiaryDrawModifiers(0)
7143 {
7144 Velocity = 0.05f
7145 }
7146 },
7147 {
7148 309,
7149 new NPCBestiaryDrawModifiers(0)
7150 {
7151 Velocity = 0.05f
7152 }
7153 },
7154 {
7155 310,
7156 new NPCBestiaryDrawModifiers(0)
7157 {
7158 Velocity = 1f
7159 }
7160 },
7161 {
7162 311,
7163 new NPCBestiaryDrawModifiers(0)
7164 {
7165 Velocity = 1f
7166 }
7167 },
7168 {
7169 312,
7170 new NPCBestiaryDrawModifiers(0)
7171 {
7172 Velocity = 1f
7173 }
7174 },
7175 {
7176 313,
7177 new NPCBestiaryDrawModifiers(0)
7178 {
7179 Velocity = 1f
7180 }
7181 },
7182 {
7183 314,
7184 new NPCBestiaryDrawModifiers(0)
7185 {
7186 Velocity = 1f
7187 }
7188 },
7189 {
7190 315,
7191 new NPCBestiaryDrawModifiers(0)
7192 {
7193 Position = new Vector2(14f, 26f),
7194 Velocity = 2f,
7195 PortraitPositionXOverride = 0f,
7196 PortraitPositionYOverride = 0f
7197 }
7198 },
7199 {
7200 316,
7201 new NPCBestiaryDrawModifiers(0)
7202 {
7203 Position = new Vector2(0f, 4f)
7204 }
7205 },
7206 {
7207 317,
7208 new NPCBestiaryDrawModifiers(0)
7209 {
7210 Position = new Vector2(5f, -15f),
7211 PortraitPositionYOverride = -35f
7212 }
7213 },
7214 {
7215 318,
7216 new NPCBestiaryDrawModifiers(0)
7217 {
7218 Position = new Vector2(5f, -13f),
7219 PortraitPositionYOverride = -31f
7220 }
7221 },
7222 {
7223 319,
7224 new NPCBestiaryDrawModifiers(0)
7225 {
7226 Velocity = 1f
7227 }
7228 },
7229 {
7230 320,
7231 new NPCBestiaryDrawModifiers(0)
7232 {
7233 Velocity = 1f
7234 }
7235 },
7236 {
7237 321,
7238 new NPCBestiaryDrawModifiers(0)
7239 {
7240 Velocity = 1f,
7241 PortraitPositionXOverride = 2f
7242 }
7243 },
7244 {
7245 322,
7246 new NPCBestiaryDrawModifiers(0)
7247 {
7248 Velocity = 1f
7249 }
7250 },
7251 {
7252 323,
7253 new NPCBestiaryDrawModifiers(0)
7254 {
7255 Velocity = 1f
7256 }
7257 },
7258 {
7259 324,
7260 new NPCBestiaryDrawModifiers(0)
7261 {
7262 Velocity = 1f
7263 }
7264 },
7265 {
7266 325,
7267 new NPCBestiaryDrawModifiers(0)
7268 {
7269 Position = new Vector2(0f, 36f)
7270 }
7271 },
7272 {
7273 326,
7274 new NPCBestiaryDrawModifiers(0)
7275 {
7276 Velocity = 1f
7277 }
7278 },
7279 {
7280 327,
7281 new NPCBestiaryDrawModifiers(0)
7282 {
7283 Position = new Vector2(0f, -8f)
7284 }
7285 },
7286 {
7287 328,
7288 new NPCBestiaryDrawModifiers(0)
7289 {
7290 Hide = true
7291 }
7292 },
7293 {
7294 329,
7295 new NPCBestiaryDrawModifiers(0)
7296 {
7297 Velocity = 2f
7298 }
7299 },
7300 {
7301 330,
7302 new NPCBestiaryDrawModifiers(0)
7303 {
7304 Position = new Vector2(2f, 14f)
7305 }
7306 },
7307 {
7308 331,
7309 new NPCBestiaryDrawModifiers(0)
7310 {
7311 Velocity = 1f
7312 }
7313 },
7314 {
7315 332,
7316 new NPCBestiaryDrawModifiers(0)
7317 {
7318 Velocity = 1f
7319 }
7320 },
7321 {
7322 337,
7323 new NPCBestiaryDrawModifiers(0)
7324 {
7325 Velocity = 1f
7326 }
7327 },
7328 {
7329 338,
7330 new NPCBestiaryDrawModifiers(0)
7331 {
7332 Velocity = 1f
7333 }
7334 },
7335 {
7336 339,
7337 new NPCBestiaryDrawModifiers(0)
7338 {
7339 Velocity = 1f
7340 }
7341 },
7342 {
7343 340,
7344 new NPCBestiaryDrawModifiers(0)
7345 {
7346 Velocity = 1f
7347 }
7348 },
7349 {
7350 342,
7351 new NPCBestiaryDrawModifiers(0)
7352 {
7353 Velocity = 1f
7354 }
7355 },
7356 {
7357 343,
7358 new NPCBestiaryDrawModifiers(0)
7359 {
7360 Position = new Vector2(5f, 25f),
7361 Velocity = 1f,
7362 PortraitPositionYOverride = 0f
7363 }
7364 },
7365 {
7366 344,
7367 new NPCBestiaryDrawModifiers(0)
7368 {
7369 Position = new Vector2(0f, 90f)
7370 }
7371 },
7372 {
7373 345,
7374 new NPCBestiaryDrawModifiers(0)
7375 {
7376 Position = new Vector2(-1f, 90f)
7377 }
7378 },
7379 {
7380 346,
7381 new NPCBestiaryDrawModifiers(0)
7382 {
7383 Position = new Vector2(30f, 80f),
7384 PortraitPositionXOverride = 0f,
7385 PortraitPositionYOverride = 60f
7386 }
7387 },
7388 {
7389 347,
7390 new NPCBestiaryDrawModifiers(0)
7391 {
7392 Position = new Vector2(0f, 4f)
7393 }
7394 },
7395 {
7396 348,
7397 new NPCBestiaryDrawModifiers(0)
7398 {
7399 Velocity = 1f,
7400 Hide = true
7401 }
7402 },
7403 {
7404 349,
7405 new NPCBestiaryDrawModifiers(0)
7406 {
7407 Position = new Vector2(-3f, 18f),
7408 PortraitPositionYOverride = 0f
7409 }
7410 },
7411 {
7412 350,
7413 new NPCBestiaryDrawModifiers(0)
7414 {
7415 Position = new Vector2(3f, 0f),
7416 Velocity = 2f
7417 }
7418 },
7419 {
7420 351,
7421 new NPCBestiaryDrawModifiers(0)
7422 {
7423 Position = new Vector2(6f, 60f),
7424 Velocity = 1f,
7425 PortraitPositionYOverride = 30f
7426 }
7427 },
7428 {
7429 353,
7430 new NPCBestiaryDrawModifiers(0)
7431 {
7432 Velocity = 1f,
7433 PortraitPositionXOverride = 2f
7434 }
7435 },
7436 {
7437 633,
7438 new NPCBestiaryDrawModifiers(0)
7439 {
7440 Velocity = 1f,
7441 PortraitPositionXOverride = 2f
7442 }
7443 },
7444 {
7445 354,
7446 new NPCBestiaryDrawModifiers(0)
7447 {
7448 Hide = true
7449 }
7450 },
7451 {
7452 355,
7453 new NPCBestiaryDrawModifiers(0)
7454 {
7455 Position = new Vector2(1f, 2f)
7456 }
7457 },
7458 {
7459 356,
7460 new NPCBestiaryDrawModifiers(0)
7461 {
7462 Position = new Vector2(2f, 3f),
7463 PortraitPositionYOverride = 1f
7464 }
7465 },
7466 {
7467 357,
7468 new NPCBestiaryDrawModifiers(0)
7469 {
7470 Position = new Vector2(0f, 2f),
7471 Velocity = 1f
7472 }
7473 },
7474 {
7475 358,
7476 new NPCBestiaryDrawModifiers(0)
7477 {
7478 Position = new Vector2(1f, 2f)
7479 }
7480 },
7481 {
7482 359,
7483 new NPCBestiaryDrawModifiers(0)
7484 {
7485 Position = new Vector2(0f, 18f),
7486 PortraitPositionYOverride = 40f
7487 }
7488 },
7489 {
7490 360,
7491 new NPCBestiaryDrawModifiers(0)
7492 {
7493 Position = new Vector2(1f, 17f),
7494 PortraitPositionYOverride = 39f
7495 }
7496 },
7497 {
7498 362,
7499 new NPCBestiaryDrawModifiers(0)
7500 {
7501 Position = new Vector2(3f, 0f),
7502 Velocity = 1f
7503 }
7504 },
7505 {
7506 363,
7507 new NPCBestiaryDrawModifiers(0)
7508 {
7509 Velocity = 1f,
7510 Hide = true
7511 }
7512 },
7513 {
7514 364,
7515 new NPCBestiaryDrawModifiers(0)
7516 {
7517 Position = new Vector2(3f, 0f),
7518 Velocity = 1f
7519 }
7520 },
7521 {
7522 365,
7523 new NPCBestiaryDrawModifiers(0)
7524 {
7525 Velocity = 1f,
7526 Hide = true
7527 }
7528 },
7529 {
7530 366,
7531 new NPCBestiaryDrawModifiers(0)
7532 {
7533 Position = new Vector2(1f, 0f),
7534 Velocity = 1f
7535 }
7536 },
7537 {
7538 367,
7539 new NPCBestiaryDrawModifiers(0)
7540 {
7541 Position = new Vector2(2f, 0f),
7542 Velocity = 1f
7543 }
7544 },
7545 {
7546 368,
7547 new NPCBestiaryDrawModifiers(0)
7548 {
7549 Velocity = 1f
7550 }
7551 },
7552 {
7553 369,
7554 new NPCBestiaryDrawModifiers(0)
7555 {
7556 Velocity = 1f,
7557 PortraitPositionXOverride = 2f
7558 }
7559 },
7560 {
7561 370,
7562 new NPCBestiaryDrawModifiers(0)
7563 {
7564 Position = new Vector2(56f, -4f),
7565 Direction = 1,
7566 PortraitPositionXOverride = 0f,
7567 PortraitPositionYOverride = 0f
7568 }
7569 },
7570 {
7571 371,
7572 new NPCBestiaryDrawModifiers(0)
7573 {
7574 Hide = true
7575 }
7576 },
7577 {
7578 372,
7579 new NPCBestiaryDrawModifiers(0)
7580 {
7581 Position = new Vector2(35f, 4f),
7582 Velocity = 1f,
7583 PortraitPositionXOverride = 10f,
7584 PortraitPositionYOverride = -3f
7585 }
7586 },
7587 {
7588 373,
7589 new NPCBestiaryDrawModifiers(0)
7590 {
7591 Hide = true
7592 }
7593 },
7594 {
7595 374,
7596 new NPCBestiaryDrawModifiers(0)
7597 {
7598 Velocity = 1f
7599 }
7600 },
7601 {
7602 375,
7603 new NPCBestiaryDrawModifiers(0)
7604 {
7605 Hide = true
7606 }
7607 },
7608 {
7609 376,
7610 new NPCBestiaryDrawModifiers(0)
7611 {
7612 Hide = true
7613 }
7614 },
7615 {
7616 379,
7617 new NPCBestiaryDrawModifiers(0)
7618 {
7619 Velocity = 1f
7620 }
7621 },
7622 {
7623 380,
7624 new NPCBestiaryDrawModifiers(0)
7625 {
7626 Hide = true
7627 }
7628 },
7629 {
7630 381,
7631 new NPCBestiaryDrawModifiers(0)
7632 {
7633 Position = new Vector2(-2f, 0f),
7634 Velocity = 1f
7635 }
7636 },
7637 {
7638 382,
7639 new NPCBestiaryDrawModifiers(0)
7640 {
7641 Position = new Vector2(-2f, 0f),
7642 Velocity = 1f
7643 }
7644 },
7645 {
7646 383,
7647 new NPCBestiaryDrawModifiers(0)
7648 {
7649 Position = new Vector2(-2f, 0f),
7650 Velocity = 1f
7651 }
7652 },
7653 {
7654 384,
7655 new NPCBestiaryDrawModifiers(0)
7656 {
7657 Hide = true
7658 }
7659 },
7660 {
7661 385,
7662 new NPCBestiaryDrawModifiers(0)
7663 {
7664 Position = new Vector2(-2f, 0f),
7665 Velocity = 1f
7666 }
7667 },
7668 {
7669 386,
7670 new NPCBestiaryDrawModifiers(0)
7671 {
7672 Position = new Vector2(-2f, 0f),
7673 Velocity = 1f
7674 }
7675 },
7676 {
7677 387,
7678 new NPCBestiaryDrawModifiers(0)
7679 {
7680 Position = new Vector2(2f, 0f),
7681 Velocity = 3f
7682 }
7683 },
7684 {
7685 388,
7686 new NPCBestiaryDrawModifiers(0)
7687 {
7688 Direction = 1
7689 }
7690 },
7691 {
7692 389,
7693 new NPCBestiaryDrawModifiers(0)
7694 {
7695 Position = new Vector2(-6f, 0f),
7696 Velocity = 1f
7697 }
7698 },
7699 {
7700 390,
7701 new NPCBestiaryDrawModifiers(0)
7702 {
7703 Position = new Vector2(12f, 0f),
7704 Direction = -1,
7705 SpriteDirection = 1,
7706 Velocity = 2f,
7707 PortraitPositionXOverride = 0f,
7708 PortraitPositionYOverride = -12f
7709 }
7710 },
7711 {
7712 391,
7713 new NPCBestiaryDrawModifiers(0)
7714 {
7715 Position = new Vector2(16f, 12f),
7716 Direction = -1,
7717 SpriteDirection = 1,
7718 Velocity = 2f,
7719 PortraitPositionXOverride = 3f,
7720 PortraitPositionYOverride = 0f
7721 }
7722 },
7723 {
7724 392,
7725 new NPCBestiaryDrawModifiers(0)
7726 {
7727 Hide = true
7728 }
7729 },
7730 {
7731 395,
7732 new NPCBestiaryDrawModifiers(0)
7733 {
7734 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_395",
7735 Position = new Vector2(-1f, 18f),
7736 PortraitPositionXOverride = 1f,
7737 PortraitPositionYOverride = 0f
7738 }
7739 },
7740 {
7741 393,
7742 new NPCBestiaryDrawModifiers(0)
7743 {
7744 Hide = true
7745 }
7746 },
7747 {
7748 394,
7749 new NPCBestiaryDrawModifiers(0)
7750 {
7751 Hide = true
7752 }
7753 },
7754 {
7755 396,
7756 new NPCBestiaryDrawModifiers(0)
7757 {
7758 Hide = true
7759 }
7760 },
7761 {
7762 397,
7763 new NPCBestiaryDrawModifiers(0)
7764 {
7765 Hide = true
7766 }
7767 },
7768 {
7769 398,
7770 new NPCBestiaryDrawModifiers(0)
7771 {
7772 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_398",
7773 Position = new Vector2(0f, 5f),
7774 Scale = 0.4f,
7775 PortraitScale = 0.7f,
7776 PortraitPositionYOverride = 0f
7777 }
7778 },
7779 {
7780 400,
7781 new NPCBestiaryDrawModifiers(0)
7782 {
7783 Hide = true
7784 }
7785 },
7786 {
7787 401,
7788 new NPCBestiaryDrawModifiers(0)
7789 {
7790 Hide = true
7791 }
7792 },
7793 {
7794 402,
7795 new NPCBestiaryDrawModifiers(0)
7796 {
7797 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_402",
7798 Position = new Vector2(42f, 15f),
7799 PortraitPositionXOverride = 0f,
7800 PortraitPositionYOverride = 0f
7801 }
7802 },
7803 {
7804 403,
7805 new NPCBestiaryDrawModifiers(0)
7806 {
7807 Hide = true
7808 }
7809 },
7810 {
7811 404,
7812 new NPCBestiaryDrawModifiers(0)
7813 {
7814 Hide = true
7815 }
7816 },
7817 {
7818 408,
7819 new NPCBestiaryDrawModifiers(0)
7820 {
7821 Hide = true
7822 }
7823 },
7824 {
7825 410,
7826 new NPCBestiaryDrawModifiers(0)
7827 {
7828 Hide = true
7829 }
7830 },
7831 {
7832 411,
7833 new NPCBestiaryDrawModifiers(0)
7834 {
7835 Direction = -1,
7836 SpriteDirection = 1,
7837 Velocity = 1f
7838 }
7839 },
7840 {
7841 412,
7842 new NPCBestiaryDrawModifiers(0)
7843 {
7844 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_412",
7845 Position = new Vector2(50f, 28f),
7846 PortraitPositionXOverride = 0f,
7847 PortraitPositionYOverride = 4f
7848 }
7849 },
7850 {
7851 413,
7852 new NPCBestiaryDrawModifiers(0)
7853 {
7854 Hide = true
7855 }
7856 },
7857 {
7858 414,
7859 new NPCBestiaryDrawModifiers(0)
7860 {
7861 Hide = true
7862 }
7863 },
7864 {
7865 415,
7866 new NPCBestiaryDrawModifiers(0)
7867 {
7868 Position = new Vector2(26f, 0f),
7869 Velocity = 3f,
7870 PortraitPositionXOverride = 5f
7871 }
7872 },
7873 {
7874 416,
7875 new NPCBestiaryDrawModifiers(0)
7876 {
7877 Position = new Vector2(6f, 20f),
7878 Velocity = 1f,
7879 PortraitPositionXOverride = 0f,
7880 PortraitPositionYOverride = 0f
7881 }
7882 },
7883 {
7884 417,
7885 new NPCBestiaryDrawModifiers(0)
7886 {
7887 Position = new Vector2(-2f, 8f),
7888 Velocity = 1f,
7889 PortraitPositionYOverride = 0f
7890 }
7891 },
7892 {
7893 418,
7894 new NPCBestiaryDrawModifiers(0)
7895 {
7896 Position = new Vector2(2f, 4f)
7897 }
7898 },
7899 {
7900 419,
7901 new NPCBestiaryDrawModifiers(0)
7902 {
7903 Position = new Vector2(-2f, 0f),
7904 Velocity = 1f
7905 }
7906 },
7907 {
7908 420,
7909 new NPCBestiaryDrawModifiers(0)
7910 {
7911 Position = new Vector2(0f, 4f),
7912 Direction = 1
7913 }
7914 },
7915 {
7916 421,
7917 new NPCBestiaryDrawModifiers(0)
7918 {
7919 Position = new Vector2(1f, -1f)
7920 }
7921 },
7922 {
7923 422,
7924 new NPCBestiaryDrawModifiers(0)
7925 {
7926 Position = new Vector2(1f, 44f),
7927 Scale = 0.4f,
7928 PortraitPositionXOverride = 2f,
7929 PortraitPositionYOverride = 134f
7930 }
7931 },
7932 {
7933 423,
7934 new NPCBestiaryDrawModifiers(0)
7935 {
7936 Direction = -1,
7937 SpriteDirection = 1,
7938 Velocity = 1f
7939 }
7940 },
7941 {
7942 424,
7943 new NPCBestiaryDrawModifiers(0)
7944 {
7945 Position = new Vector2(4f, 0f),
7946 Direction = -1,
7947 SpriteDirection = 1,
7948 Velocity = 2f
7949 }
7950 },
7951 {
7952 425,
7953 new NPCBestiaryDrawModifiers(0)
7954 {
7955 Position = new Vector2(4f, 0f),
7956 Direction = -1,
7957 SpriteDirection = 1,
7958 Velocity = 2f
7959 }
7960 },
7961 {
7962 426,
7963 new NPCBestiaryDrawModifiers(0)
7964 {
7965 Position = new Vector2(2f, 8f),
7966 Velocity = 2f,
7967 PortraitPositionYOverride = 0f
7968 }
7969 },
7970 {
7971 427,
7972 new NPCBestiaryDrawModifiers(0)
7973 {
7974 Velocity = 1f,
7975 PortraitPositionYOverride = -4f
7976 }
7977 },
7978 {
7979 428,
7980 new NPCBestiaryDrawModifiers(0)
7981 {
7982 Velocity = 1f
7983 }
7984 },
7985 {
7986 429,
7987 new NPCBestiaryDrawModifiers(0)
7988 {
7989 Position = new Vector2(2f, 0f),
7990 Velocity = 1f
7991 }
7992 },
7993 {
7994 430,
7995 new NPCBestiaryDrawModifiers(0)
7996 {
7997 Velocity = 1f
7998 }
7999 },
8000 {
8001 431,
8002 new NPCBestiaryDrawModifiers(0)
8003 {
8004 Velocity = 1f
8005 }
8006 },
8007 {
8008 432,
8009 new NPCBestiaryDrawModifiers(0)
8010 {
8011 Velocity = 1f
8012 }
8013 },
8014 {
8015 433,
8016 new NPCBestiaryDrawModifiers(0)
8017 {
8018 Velocity = 1f
8019 }
8020 },
8021 {
8022 434,
8023 new NPCBestiaryDrawModifiers(0)
8024 {
8025 Velocity = 1f
8026 }
8027 },
8028 {
8029 435,
8030 new NPCBestiaryDrawModifiers(0)
8031 {
8032 Velocity = 1f
8033 }
8034 },
8035 {
8036 436,
8037 new NPCBestiaryDrawModifiers(0)
8038 {
8039 Velocity = 1f
8040 }
8041 },
8042 {
8043 437,
8044 new NPCBestiaryDrawModifiers(0)
8045 {
8046 Hide = true
8047 }
8048 },
8049 {
8050 439,
8051 new NPCBestiaryDrawModifiers(0)
8052 {
8053 Velocity = 1f
8054 }
8055 },
8056 {
8057 440,
8058 new NPCBestiaryDrawModifiers(0)
8059 {
8060 Velocity = 1f
8061 }
8062 },
8063 {
8064 441,
8065 new NPCBestiaryDrawModifiers(0)
8066 {
8067 Velocity = 1f
8068 }
8069 },
8070 {
8071 442,
8072 new NPCBestiaryDrawModifiers(0)
8073 {
8074 Position = new Vector2(1f, -14f),
8075 Velocity = 0.05f,
8076 PortraitPositionYOverride = -30f
8077 }
8078 },
8079 {
8080 443,
8081 new NPCBestiaryDrawModifiers(0)
8082 {
8083 Velocity = 1f
8084 }
8085 },
8086 {
8087 444,
8088 new NPCBestiaryDrawModifiers(0)
8089 {
8090 Position = new Vector2(2f, 2f),
8091 PortraitPositionYOverride = 0f
8092 }
8093 },
8094 {
8095 448,
8096 new NPCBestiaryDrawModifiers(0)
8097 {
8098 Velocity = 1f
8099 }
8100 },
8101 {
8102 449,
8103 new NPCBestiaryDrawModifiers(0)
8104 {
8105 Velocity = 1f
8106 }
8107 },
8108 {
8109 450,
8110 new NPCBestiaryDrawModifiers(0)
8111 {
8112 Velocity = 1f
8113 }
8114 },
8115 {
8116 451,
8117 new NPCBestiaryDrawModifiers(0)
8118 {
8119 Velocity = 1f
8120 }
8121 },
8122 {
8123 452,
8124 new NPCBestiaryDrawModifiers(0)
8125 {
8126 Velocity = 1f
8127 }
8128 },
8129 {
8130 453,
8131 new NPCBestiaryDrawModifiers(0)
8132 {
8133 Velocity = 1f
8134 }
8135 },
8136 {
8137 454,
8138 new NPCBestiaryDrawModifiers(0)
8139 {
8140 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_454",
8141 Position = new Vector2(57f, 10f),
8142 PortraitPositionXOverride = 5f,
8143 PortraitPositionYOverride = 0f
8144 }
8145 },
8146 {
8147 455,
8148 new NPCBestiaryDrawModifiers(0)
8149 {
8150 Hide = true
8151 }
8152 },
8153 {
8154 456,
8155 new NPCBestiaryDrawModifiers(0)
8156 {
8157 Hide = true
8158 }
8159 },
8160 {
8161 457,
8162 new NPCBestiaryDrawModifiers(0)
8163 {
8164 Hide = true
8165 }
8166 },
8167 {
8168 458,
8169 new NPCBestiaryDrawModifiers(0)
8170 {
8171 Hide = true
8172 }
8173 },
8174 {
8175 459,
8176 new NPCBestiaryDrawModifiers(0)
8177 {
8178 Hide = true
8179 }
8180 },
8181 {
8182 460,
8183 new NPCBestiaryDrawModifiers(0)
8184 {
8185 Velocity = 1f
8186 }
8187 },
8188 {
8189 461,
8190 new NPCBestiaryDrawModifiers(0)
8191 {
8192 Position = new Vector2(-2f, 0f),
8193 Velocity = 1f
8194 }
8195 },
8196 {
8197 462,
8198 new NPCBestiaryDrawModifiers(0)
8199 {
8200 Velocity = 1f
8201 }
8202 },
8203 {
8204 463,
8205 new NPCBestiaryDrawModifiers(0)
8206 {
8207 Velocity = 1f
8208 }
8209 },
8210 {
8211 464,
8212 new NPCBestiaryDrawModifiers(0)
8213 {
8214 Velocity = 1f
8215 }
8216 },
8217 {
8218 465,
8219 new NPCBestiaryDrawModifiers(0)
8220 {
8221 Position = new Vector2(0f, 6f),
8222 PortraitPositionYOverride = 6f,
8223 IsWet = true
8224 }
8225 },
8226 {
8227 466,
8228 new NPCBestiaryDrawModifiers(0)
8229 {
8230 Velocity = 1f
8231 }
8232 },
8233 {
8234 467,
8235 new NPCBestiaryDrawModifiers(0)
8236 {
8237 Velocity = 1f
8238 }
8239 },
8240 {
8241 468,
8242 new NPCBestiaryDrawModifiers(0)
8243 {
8244 Velocity = 1f
8245 }
8246 },
8247 {
8248 469,
8249 new NPCBestiaryDrawModifiers(0)
8250 {
8251 Velocity = 1f
8252 }
8253 },
8254 {
8255 470,
8256 new NPCBestiaryDrawModifiers(0)
8257 {
8258 Velocity = 1f
8259 }
8260 },
8261 {
8262 471,
8263 new NPCBestiaryDrawModifiers(0)
8264 {
8265 Velocity = 1f
8266 }
8267 },
8268 {
8269 472,
8270 new NPCBestiaryDrawModifiers(0)
8271 {
8272 Position = new Vector2(0f, 0f),
8273 PortraitPositionYOverride = -30f,
8274 SpriteDirection = -1,
8275 Velocity = 1f
8276 }
8277 },
8278 {
8279 476,
8280 new NPCBestiaryDrawModifiers(0)
8281 {
8282 Hide = true
8283 }
8284 },
8285 {
8286 477,
8287 new NPCBestiaryDrawModifiers(0)
8288 {
8289 Position = new Vector2(25f, 6f),
8290 PortraitPositionXOverride = 10f
8291 }
8292 },
8293 {
8294 478,
8295 new NPCBestiaryDrawModifiers(0)
8296 {
8297 Hide = true
8298 }
8299 },
8300 {
8301 479,
8302 new NPCBestiaryDrawModifiers(0)
8303 {
8304 Position = new Vector2(5f, 4f),
8305 PortraitPositionYOverride = -15f
8306 }
8307 },
8308 {
8309 481,
8310 new NPCBestiaryDrawModifiers(0)
8311 {
8312 Velocity = 1f
8313 }
8314 },
8315 {
8316 482,
8317 new NPCBestiaryDrawModifiers(0)
8318 {
8319 Velocity = 1f
8320 }
8321 },
8322 {
8323 483,
8324 new NPCBestiaryDrawModifiers(0)
8325 {
8326 Position = new Vector2(0f, -10f),
8327 PortraitPositionYOverride = -30f
8328 }
8329 },
8330 {
8331 484,
8332 new NPCBestiaryDrawModifiers(0)
8333 {
8334 Velocity = 1f
8335 }
8336 },
8337 {
8338 487,
8339 new NPCBestiaryDrawModifiers(0)
8340 {
8341 Velocity = 0.5f
8342 }
8343 },
8344 {
8345 486,
8346 new NPCBestiaryDrawModifiers(0)
8347 {
8348 Velocity = 0.5f
8349 }
8350 },
8351 {
8352 485,
8353 new NPCBestiaryDrawModifiers(0)
8354 {
8355 Velocity = 0.5f
8356 }
8357 },
8358 {
8359 489,
8360 new NPCBestiaryDrawModifiers(0)
8361 {
8362 Velocity = 1f
8363 }
8364 },
8365 {
8366 491,
8367 new NPCBestiaryDrawModifiers(0)
8368 {
8369 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_491",
8370 Position = new Vector2(30f, -5f),
8371 Scale = 0.8f,
8372 PortraitPositionXOverride = 1f,
8373 PortraitPositionYOverride = -1f
8374 }
8375 },
8376 {
8377 492,
8378 new NPCBestiaryDrawModifiers(0)
8379 {
8380 Hide = true
8381 }
8382 },
8383 {
8384 493,
8385 new NPCBestiaryDrawModifiers(0)
8386 {
8387 Position = new Vector2(1f, 44f),
8388 Scale = 0.4f,
8389 PortraitPositionXOverride = 2f,
8390 PortraitPositionYOverride = 134f
8391 }
8392 },
8393 {
8394 494,
8395 new NPCBestiaryDrawModifiers(0)
8396 {
8397 Velocity = 1f
8398 }
8399 },
8400 {
8401 495,
8402 new NPCBestiaryDrawModifiers(0)
8403 {
8404 Position = new Vector2(-4f, 0f),
8405 Velocity = 1f
8406 }
8407 },
8408 {
8409 496,
8410 new NPCBestiaryDrawModifiers(0)
8411 {
8412 Velocity = 0.5f
8413 }
8414 },
8415 {
8416 497,
8417 new NPCBestiaryDrawModifiers(0)
8418 {
8419 Velocity = 0.5f
8420 }
8421 },
8422 {
8423 498,
8424 new NPCBestiaryDrawModifiers(0)
8425 {
8426 Velocity = 1f
8427 }
8428 },
8429 {
8430 499,
8431 new NPCBestiaryDrawModifiers(0)
8432 {
8433 Velocity = 1f
8434 }
8435 },
8436 {
8437 500,
8438 new NPCBestiaryDrawModifiers(0)
8439 {
8440 Velocity = 1f
8441 }
8442 },
8443 {
8444 501,
8445 new NPCBestiaryDrawModifiers(0)
8446 {
8447 Velocity = 1f
8448 }
8449 },
8450 {
8451 502,
8452 new NPCBestiaryDrawModifiers(0)
8453 {
8454 Velocity = 1f
8455 }
8456 },
8457 {
8458 503,
8459 new NPCBestiaryDrawModifiers(0)
8460 {
8461 Velocity = 1f
8462 }
8463 },
8464 {
8465 504,
8466 new NPCBestiaryDrawModifiers(0)
8467 {
8468 Velocity = 1f
8469 }
8470 },
8471 {
8472 505,
8473 new NPCBestiaryDrawModifiers(0)
8474 {
8475 Velocity = 1f
8476 }
8477 },
8478 {
8479 506,
8480 new NPCBestiaryDrawModifiers(0)
8481 {
8482 Velocity = 1f
8483 }
8484 },
8485 {
8486 507,
8487 new NPCBestiaryDrawModifiers(0)
8488 {
8489 Position = new Vector2(1f, 44f),
8490 Scale = 0.4f,
8491 PortraitPositionXOverride = 2f,
8492 PortraitPositionYOverride = 134f
8493 }
8494 },
8495 {
8496 508,
8497 new NPCBestiaryDrawModifiers(0)
8498 {
8499 Velocity = 1f,
8500 Position = new Vector2(10f, 0f),
8501 PortraitPositionXOverride = 0f
8502 }
8503 },
8504 {
8505 509,
8506 new NPCBestiaryDrawModifiers(0)
8507 {
8508 Position = new Vector2(6f, 0f),
8509 PortraitPositionXOverride = -10f,
8510 PortraitPositionYOverride = -20f
8511 }
8512 },
8513 {
8514 510,
8515 new NPCBestiaryDrawModifiers(0)
8516 {
8517 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_510",
8518 Position = new Vector2(55f, 18f),
8519 PortraitPositionXOverride = 10f,
8520 PortraitPositionYOverride = 12f
8521 }
8522 },
8523 {
8524 512,
8525 new NPCBestiaryDrawModifiers(0)
8526 {
8527 Hide = true
8528 }
8529 },
8530 {
8531 511,
8532 new NPCBestiaryDrawModifiers(0)
8533 {
8534 Hide = true
8535 }
8536 },
8537 {
8538 513,
8539 new NPCBestiaryDrawModifiers(0)
8540 {
8541 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_513",
8542 Position = new Vector2(37f, 24f),
8543 PortraitPositionXOverride = 10f,
8544 PortraitPositionYOverride = 17f
8545 }
8546 },
8547 {
8548 514,
8549 new NPCBestiaryDrawModifiers(0)
8550 {
8551 Hide = true
8552 }
8553 },
8554 {
8555 515,
8556 new NPCBestiaryDrawModifiers(0)
8557 {
8558 Hide = true
8559 }
8560 },
8561 {
8562 516,
8563 new NPCBestiaryDrawModifiers(0)
8564 {
8565 Hide = true
8566 }
8567 },
8568 {
8569 517,
8570 new NPCBestiaryDrawModifiers(0)
8571 {
8572 Position = new Vector2(1f, 44f),
8573 Scale = 0.4f,
8574 PortraitPositionXOverride = 2f,
8575 PortraitPositionYOverride = 135f
8576 }
8577 },
8578 {
8579 518,
8580 new NPCBestiaryDrawModifiers(0)
8581 {
8582 Position = new Vector2(-17f, 0f),
8583 Velocity = 1f
8584 }
8585 },
8586 {
8587 519,
8588 new NPCBestiaryDrawModifiers(0)
8589 {
8590 Hide = true
8591 }
8592 },
8593 {
8594 520,
8595 new NPCBestiaryDrawModifiers(0)
8596 {
8597 Position = new Vector2(0f, 56f),
8598 Velocity = 1f,
8599 PortraitPositionYOverride = 10f
8600 }
8601 },
8602 {
8603 521,
8604 new NPCBestiaryDrawModifiers(0)
8605 {
8606 Position = new Vector2(5f, 5f),
8607 PortraitPositionYOverride = -10f,
8608 SpriteDirection = -1,
8609 Velocity = 0.05f
8610 }
8611 },
8612 {
8613 522,
8614 new NPCBestiaryDrawModifiers(0)
8615 {
8616 Hide = true
8617 }
8618 },
8619 {
8620 523,
8621 new NPCBestiaryDrawModifiers(0)
8622 {
8623 Hide = true
8624 }
8625 },
8626 {
8627 524,
8628 new NPCBestiaryDrawModifiers(0)
8629 {
8630 Velocity = 1f
8631 }
8632 },
8633 {
8634 525,
8635 new NPCBestiaryDrawModifiers(0)
8636 {
8637 Velocity = 1f
8638 }
8639 },
8640 {
8641 526,
8642 new NPCBestiaryDrawModifiers(0)
8643 {
8644 Velocity = 1f
8645 }
8646 },
8647 {
8648 527,
8649 new NPCBestiaryDrawModifiers(0)
8650 {
8651 Velocity = 1f
8652 }
8653 },
8654 {
8655 528,
8656 new NPCBestiaryDrawModifiers(0)
8657 {
8658 Velocity = 1f
8659 }
8660 },
8661 {
8662 529,
8663 new NPCBestiaryDrawModifiers(0)
8664 {
8665 Velocity = 1f
8666 }
8667 },
8668 {
8669 530,
8670 new NPCBestiaryDrawModifiers(0)
8671 {
8672 Hide = true
8673 }
8674 },
8675 {
8676 531,
8677 new NPCBestiaryDrawModifiers(0)
8678 {
8679 Position = new Vector2(0f, 4f),
8680 Velocity = 2f,
8681 PortraitPositionYOverride = 10f
8682 }
8683 },
8684 {
8685 532,
8686 new NPCBestiaryDrawModifiers(0)
8687 {
8688 Position = new Vector2(6f, 0f),
8689 Velocity = 1f
8690 }
8691 },
8692 {
8693 533,
8694 new NPCBestiaryDrawModifiers(0)
8695 {
8696 Position = new Vector2(3f, 5f)
8697 }
8698 },
8699 {
8700 534,
8701 new NPCBestiaryDrawModifiers(0)
8702 {
8703 Velocity = 1f
8704 }
8705 },
8706 {
8707 536,
8708 new NPCBestiaryDrawModifiers(0)
8709 {
8710 Position = new Vector2(-2f, 0f),
8711 Velocity = 1f
8712 }
8713 },
8714 {
8715 538,
8716 new NPCBestiaryDrawModifiers(0)
8717 {
8718 Velocity = 1f
8719 }
8720 },
8721 {
8722 539,
8723 new NPCBestiaryDrawModifiers(0)
8724 {
8725 Velocity = 1f
8726 }
8727 },
8728 {
8729 540,
8730 new NPCBestiaryDrawModifiers(0)
8731 {
8732 Velocity = 1f
8733 }
8734 },
8735 {
8736 541,
8737 new NPCBestiaryDrawModifiers(0)
8738 {
8739 Position = new Vector2(0f, 30f),
8740 PortraitPositionYOverride = 0f
8741 }
8742 },
8743 {
8744 542,
8745 new NPCBestiaryDrawModifiers(0)
8746 {
8747 Position = new Vector2(35f, -3f),
8748 PortraitPositionXOverride = 0f
8749 }
8750 },
8751 {
8752 543,
8753 new NPCBestiaryDrawModifiers(0)
8754 {
8755 Position = new Vector2(35f, -3f),
8756 PortraitPositionXOverride = 0f
8757 }
8758 },
8759 {
8760 544,
8761 new NPCBestiaryDrawModifiers(0)
8762 {
8763 Position = new Vector2(35f, -3f),
8764 PortraitPositionXOverride = 0f
8765 }
8766 },
8767 {
8768 545,
8769 new NPCBestiaryDrawModifiers(0)
8770 {
8771 Position = new Vector2(35f, -3f),
8772 PortraitPositionXOverride = 0f
8773 }
8774 },
8775 {
8776 546,
8777 new NPCBestiaryDrawModifiers(0)
8778 {
8779 Position = new Vector2(0f, -3f),
8780 Direction = 1
8781 }
8782 },
8783 {
8784 547,
8785 new NPCBestiaryDrawModifiers(0)
8786 {
8787 Hide = true
8788 }
8789 },
8790 {
8791 548,
8792 new NPCBestiaryDrawModifiers(0)
8793 {
8794 Hide = true
8795 }
8796 },
8797 {
8798 549,
8799 new NPCBestiaryDrawModifiers(0)
8800 {
8801 Hide = true
8802 }
8803 },
8804 {
8805 550,
8806 new NPCBestiaryDrawModifiers(0)
8807 {
8808 Velocity = 1f,
8809 PortraitPositionXOverride = -2f
8810 }
8811 },
8812 {
8813 551,
8814 new NPCBestiaryDrawModifiers(0)
8815 {
8816 Position = new Vector2(95f, -4f)
8817 }
8818 },
8819 {
8820 552,
8821 new NPCBestiaryDrawModifiers(0)
8822 {
8823 Velocity = 1f
8824 }
8825 },
8826 {
8827 553,
8828 new NPCBestiaryDrawModifiers(0)
8829 {
8830 Velocity = 1f
8831 }
8832 },
8833 {
8834 554,
8835 new NPCBestiaryDrawModifiers(0)
8836 {
8837 Velocity = 1f
8838 }
8839 },
8840 {
8841 555,
8842 new NPCBestiaryDrawModifiers(0)
8843 {
8844 Velocity = 1f
8845 }
8846 },
8847 {
8848 556,
8849 new NPCBestiaryDrawModifiers(0)
8850 {
8851 Velocity = 1f
8852 }
8853 },
8854 {
8855 557,
8856 new NPCBestiaryDrawModifiers(0)
8857 {
8858 Velocity = 1f
8859 }
8860 },
8861 {
8862 558,
8863 new NPCBestiaryDrawModifiers(0)
8864 {
8865 Position = new Vector2(3f, -2f)
8866 }
8867 },
8868 {
8869 559,
8870 new NPCBestiaryDrawModifiers(0)
8871 {
8872 Position = new Vector2(3f, -2f)
8873 }
8874 },
8875 {
8876 560,
8877 new NPCBestiaryDrawModifiers(0)
8878 {
8879 Position = new Vector2(3f, -2f)
8880 }
8881 },
8882 {
8883 561,
8884 new NPCBestiaryDrawModifiers(0)
8885 {
8886 Velocity = 1f
8887 }
8888 },
8889 {
8890 562,
8891 new NPCBestiaryDrawModifiers(0)
8892 {
8893 Velocity = 1f
8894 }
8895 },
8896 {
8897 563,
8898 new NPCBestiaryDrawModifiers(0)
8899 {
8900 Velocity = 1f
8901 }
8902 },
8903 {
8904 566,
8905 new NPCBestiaryDrawModifiers(0)
8906 {
8907 Position = new Vector2(-3f, 0f),
8908 Velocity = 1f
8909 }
8910 },
8911 {
8912 567,
8913 new NPCBestiaryDrawModifiers(0)
8914 {
8915 Position = new Vector2(-3f, 0f),
8916 Velocity = 1f
8917 }
8918 },
8919 {
8920 568,
8921 new NPCBestiaryDrawModifiers(0)
8922 {
8923 Velocity = 1f
8924 }
8925 },
8926 {
8927 569,
8928 new NPCBestiaryDrawModifiers(0)
8929 {
8930 Velocity = 1f
8931 }
8932 },
8933 {
8934 570,
8935 new NPCBestiaryDrawModifiers(0)
8936 {
8937 Position = new Vector2(10f, 5f),
8938 Velocity = 1f,
8939 PortraitPositionXOverride = 0f,
8940 PortraitPositionYOverride = 2f
8941 }
8942 },
8943 {
8944 571,
8945 new NPCBestiaryDrawModifiers(0)
8946 {
8947 Position = new Vector2(10f, 5f),
8948 Velocity = 1f,
8949 PortraitPositionXOverride = 0f,
8950 PortraitPositionYOverride = 2f
8951 }
8952 },
8953 {
8954 572,
8955 new NPCBestiaryDrawModifiers(0)
8956 {
8957 Velocity = 1f
8958 }
8959 },
8960 {
8961 573,
8962 new NPCBestiaryDrawModifiers(0)
8963 {
8964 Velocity = 1f
8965 }
8966 },
8967 {
8968 578,
8969 new NPCBestiaryDrawModifiers(0)
8970 {
8971 Position = new Vector2(0f, 4f)
8972 }
8973 },
8974 {
8975 574,
8976 new NPCBestiaryDrawModifiers(0)
8977 {
8978 Position = new Vector2(16f, 6f),
8979 Velocity = 1f
8980 }
8981 },
8982 {
8983 575,
8984 new NPCBestiaryDrawModifiers(0)
8985 {
8986 Position = new Vector2(16f, 6f),
8987 Velocity = 1f
8988 }
8989 },
8990 {
8991 576,
8992 new NPCBestiaryDrawModifiers(0)
8993 {
8994 Position = new Vector2(20f, 70f),
8995 Velocity = 1f,
8996 PortraitPositionXOverride = 10f,
8997 PortraitPositionYOverride = 0f,
8998 PortraitScale = 0.75f
8999 }
9000 },
9001 {
9002 577,
9003 new NPCBestiaryDrawModifiers(0)
9004 {
9005 Position = new Vector2(20f, 70f),
9006 Velocity = 1f,
9007 PortraitPositionXOverride = 10f,
9008 PortraitPositionYOverride = 0f,
9009 PortraitScale = 0.75f
9010 }
9011 },
9012 {
9013 580,
9014 new NPCBestiaryDrawModifiers(0)
9015 {
9016 Position = new Vector2(0f, 0f),
9017 Scale = 0.9f,
9018 Velocity = 1f
9019 }
9020 },
9021 {
9022 581,
9023 new NPCBestiaryDrawModifiers(0)
9024 {
9025 Position = new Vector2(0f, -8f),
9026 PortraitPositionYOverride = -30f
9027 }
9028 },
9029 {
9030 582,
9031 new NPCBestiaryDrawModifiers(0)
9032 {
9033 Velocity = 1f
9034 }
9035 },
9036 {
9037 585,
9038 new NPCBestiaryDrawModifiers(0)
9039 {
9040 Position = new Vector2(0f, 1f),
9041 Direction = 1
9042 }
9043 },
9044 {
9045 584,
9046 new NPCBestiaryDrawModifiers(0)
9047 {
9048 Position = new Vector2(0f, 1f),
9049 Direction = 1
9050 }
9051 },
9052 {
9053 583,
9054 new NPCBestiaryDrawModifiers(0)
9055 {
9056 Position = new Vector2(0f, 1f),
9057 Direction = 1
9058 }
9059 },
9060 {
9061 586,
9062 new NPCBestiaryDrawModifiers(0)
9063 {
9064 Velocity = 1f
9065 }
9066 },
9067 {
9068 579,
9069 new NPCBestiaryDrawModifiers(0)
9070 {
9071 Hide = true
9072 }
9073 },
9074 {
9075 588,
9076 new NPCBestiaryDrawModifiers(0)
9077 {
9078 Velocity = 1f,
9079 PortraitPositionXOverride = 1f
9080 }
9081 },
9082 {
9083 587,
9084 new NPCBestiaryDrawModifiers(0)
9085 {
9086 Position = new Vector2(2f, -14f),
9087 PortraitPositionYOverride = -30f
9088 }
9089 },
9090 {
9091 591,
9092 new NPCBestiaryDrawModifiers(0)
9093 {
9094 Position = new Vector2(9f, 0f)
9095 }
9096 },
9097 {
9098 590,
9099 new NPCBestiaryDrawModifiers(0)
9100 {
9101 Velocity = 1f,
9102 PortraitPositionXOverride = 2f
9103 }
9104 },
9105 {
9106 592,
9107 new NPCBestiaryDrawModifiers(0)
9108 {
9109 Position = new Vector2(0f, 6f),
9110 PortraitPositionYOverride = 7f,
9111 IsWet = true
9112 }
9113 },
9114 {
9115 593,
9116 new NPCBestiaryDrawModifiers(0)
9117 {
9118 Velocity = 1f
9119 }
9120 },
9121 {
9122 594,
9123 new NPCBestiaryDrawModifiers(0)
9124 {
9125 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_594",
9126 Scale = 0.8f
9127 }
9128 },
9129 {
9130 589,
9131 new NPCBestiaryDrawModifiers(0)
9132 {
9133 Hide = true
9134 }
9135 },
9136 {
9137 602,
9138 new NPCBestiaryDrawModifiers(0)
9139 {
9140 Velocity = 1f
9141 }
9142 },
9143 {
9144 603,
9145 new NPCBestiaryDrawModifiers(0)
9146 {
9147 Hide = true
9148 }
9149 },
9150 {
9151 604,
9152 new NPCBestiaryDrawModifiers(0)
9153 {
9154 Position = new Vector2(2f, 22f),
9155 PortraitPositionYOverride = 41f
9156 }
9157 },
9158 {
9159 605,
9160 new NPCBestiaryDrawModifiers(0)
9161 {
9162 Position = new Vector2(2f, 22f),
9163 PortraitPositionYOverride = 41f
9164 }
9165 },
9166 {
9167 606,
9168 new NPCBestiaryDrawModifiers(0)
9169 {
9170 Velocity = 1f
9171 }
9172 },
9173 {
9174 607,
9175 new NPCBestiaryDrawModifiers(0)
9176 {
9177 Position = new Vector2(0f, 6f),
9178 PortraitPositionYOverride = 7f,
9179 IsWet = true
9180 }
9181 },
9182 {
9183 608,
9184 new NPCBestiaryDrawModifiers(0)
9185 {
9186 Velocity = 1f
9187 }
9188 },
9189 {
9190 609,
9191 new NPCBestiaryDrawModifiers(0)
9192 {
9193 Hide = true
9194 }
9195 },
9196 {
9197 611,
9198 new NPCBestiaryDrawModifiers(0)
9199 {
9200 Position = new Vector2(0f, 0f),
9201 Direction = -1,
9202 SpriteDirection = 1
9203 }
9204 },
9205 {
9206 612,
9207 new NPCBestiaryDrawModifiers(0)
9208 {
9209 Velocity = 1f
9210 }
9211 },
9212 {
9213 613,
9214 new NPCBestiaryDrawModifiers(0)
9215 {
9216 Velocity = 1f
9217 }
9218 },
9219 {
9220 614,
9221 new NPCBestiaryDrawModifiers(0)
9222 {
9223 Velocity = 1f
9224 }
9225 },
9226 {
9227 615,
9228 new NPCBestiaryDrawModifiers(0)
9229 {
9230 Position = new Vector2(0f, 10f),
9231 Scale = 0.88f,
9232 PortraitPositionYOverride = 20f,
9233 IsWet = true
9234 }
9235 },
9236 {
9237 616,
9238 new NPCBestiaryDrawModifiers(0)
9239 {
9240 Velocity = 1f
9241 }
9242 },
9243 {
9244 617,
9245 new NPCBestiaryDrawModifiers(0)
9246 {
9247 Velocity = 1f
9248 }
9249 },
9250 {
9251 618,
9252 new NPCBestiaryDrawModifiers(0)
9253 {
9254 Position = new Vector2(12f, -5f),
9255 Scale = 0.9f,
9256 PortraitPositionYOverride = 0f
9257 }
9258 },
9259 {
9260 619,
9261 new NPCBestiaryDrawModifiers(0)
9262 {
9263 Position = new Vector2(1f, 7f),
9264 Scale = 0.85f,
9265 PortraitPositionYOverride = 10f
9266 }
9267 },
9268 {
9269 620,
9270 new NPCBestiaryDrawModifiers(0)
9271 {
9272 Position = new Vector2(6f, 5f),
9273 Scale = 0.78f,
9274 Velocity = 1f
9275 }
9276 },
9277 {
9278 621,
9279 new NPCBestiaryDrawModifiers(0)
9280 {
9281 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_621",
9282 Position = new Vector2(46f, 20f),
9283 PortraitPositionXOverride = 10f,
9284 PortraitPositionYOverride = 17f
9285 }
9286 },
9287 {
9288 622,
9289 new NPCBestiaryDrawModifiers(0)
9290 {
9291 Hide = true
9292 }
9293 },
9294 {
9295 623,
9296 new NPCBestiaryDrawModifiers(0)
9297 {
9298 Hide = true
9299 }
9300 },
9301 {
9302 624,
9303 new NPCBestiaryDrawModifiers(0)
9304 {
9305 Velocity = 2f
9306 }
9307 },
9308 {
9309 625,
9310 new NPCBestiaryDrawModifiers(0)
9311 {
9312 Position = new Vector2(0f, -12f),
9313 Velocity = 1f
9314 }
9315 },
9316 {
9317 626,
9318 new NPCBestiaryDrawModifiers(0)
9319 {
9320 Position = new Vector2(0f, -16f)
9321 }
9322 },
9323 {
9324 627,
9325 new NPCBestiaryDrawModifiers(0)
9326 {
9327 Position = new Vector2(0f, -16f)
9328 }
9329 },
9330 {
9331 628,
9332 new NPCBestiaryDrawModifiers(0)
9333 {
9334 Direction = 1
9335 }
9336 },
9337 {
9338 630,
9339 new NPCBestiaryDrawModifiers(0)
9340 {
9341 Velocity = 0.5f
9342 }
9343 },
9344 {
9345 632,
9346 new NPCBestiaryDrawModifiers(0)
9347 {
9348 Velocity = 1f
9349 }
9350 },
9351 {
9352 631,
9353 new NPCBestiaryDrawModifiers(0)
9354 {
9355 Velocity = 0.75f
9356 }
9357 },
9358 {
9359 634,
9360 new NPCBestiaryDrawModifiers(0)
9361 {
9362 Velocity = 1f,
9363 Position = new Vector2(0f, -13f),
9364 PortraitPositionYOverride = -30f
9365 }
9366 },
9367 {
9368 635,
9369 new NPCBestiaryDrawModifiers(0)
9370 {
9371 Velocity = 1f
9372 }
9373 },
9374 {
9375 636,
9376 new NPCBestiaryDrawModifiers(0)
9377 {
9378 Position = new Vector2(0f, 50f),
9379 PortraitPositionYOverride = 30f
9380 }
9381 },
9382 {
9383 639,
9384 new NPCBestiaryDrawModifiers(0)
9385 {
9386 Velocity = 1f
9387 }
9388 },
9389 {
9390 640,
9391 new NPCBestiaryDrawModifiers(0)
9392 {
9393 Velocity = 1f
9394 }
9395 },
9396 {
9397 641,
9398 new NPCBestiaryDrawModifiers(0)
9399 {
9400 Velocity = 1f
9401 }
9402 },
9403 {
9404 642,
9405 new NPCBestiaryDrawModifiers(0)
9406 {
9407 Velocity = 1f
9408 }
9409 },
9410 {
9411 643,
9412 new NPCBestiaryDrawModifiers(0)
9413 {
9414 Velocity = 1f
9415 }
9416 },
9417 {
9418 644,
9419 new NPCBestiaryDrawModifiers(0)
9420 {
9421 Velocity = 1f
9422 }
9423 },
9424 {
9425 645,
9426 new NPCBestiaryDrawModifiers(0)
9427 {
9428 Velocity = 1f
9429 }
9430 },
9431 {
9432 646,
9433 new NPCBestiaryDrawModifiers(0)
9434 {
9435 Velocity = 1f
9436 }
9437 },
9438 {
9439 647,
9440 new NPCBestiaryDrawModifiers(0)
9441 {
9442 Velocity = 1f
9443 }
9444 },
9445 {
9446 648,
9447 new NPCBestiaryDrawModifiers(0)
9448 {
9449 Velocity = 1f
9450 }
9451 },
9452 {
9453 649,
9454 new NPCBestiaryDrawModifiers(0)
9455 {
9456 Velocity = 1f
9457 }
9458 },
9459 {
9460 650,
9461 new NPCBestiaryDrawModifiers(0)
9462 {
9463 Velocity = 1f
9464 }
9465 },
9466 {
9467 651,
9468 new NPCBestiaryDrawModifiers(0)
9469 {
9470 Velocity = 1f
9471 }
9472 },
9473 {
9474 652,
9475 new NPCBestiaryDrawModifiers(0)
9476 {
9477 Velocity = 1f
9478 }
9479 },
9480 {
9481 637,
9482 new NPCBestiaryDrawModifiers(0)
9483 {
9484 Velocity = 0.25f
9485 }
9486 },
9487 {
9488 638,
9489 new NPCBestiaryDrawModifiers(0)
9490 {
9491 Velocity = 1f
9492 }
9493 },
9494 {
9495 653,
9496 new NPCBestiaryDrawModifiers(0)
9497 {
9498 Position = new Vector2(2f, 3f),
9499 PortraitPositionYOverride = 1f
9500 }
9501 },
9502 {
9503 654,
9504 new NPCBestiaryDrawModifiers(0)
9505 {
9506 Position = new Vector2(1f, 2f)
9507 }
9508 },
9509 {
9510 655,
9511 new NPCBestiaryDrawModifiers(0)
9512 {
9513 Position = new Vector2(1f, 17f),
9514 PortraitPositionYOverride = 39f
9515 }
9516 },
9517 {
9518 656,
9519 new NPCBestiaryDrawModifiers(0)
9520 {
9521 Velocity = 1f
9522 }
9523 },
9524 {
9525 657,
9526 new NPCBestiaryDrawModifiers(0)
9527 {
9528 Position = new Vector2(0f, 60f),
9529 PortraitPositionYOverride = 40f
9530 }
9531 },
9532 {
9533 660,
9534 new NPCBestiaryDrawModifiers(0)
9535 {
9536 Position = new Vector2(-2f, -4f),
9537 PortraitPositionYOverride = -20f
9538 }
9539 },
9540 {
9541 661,
9542 new NPCBestiaryDrawModifiers(0)
9543 {
9544 Position = new Vector2(2f, 3f),
9545 PortraitPositionYOverride = 1f
9546 }
9547 },
9548 {
9549 662,
9550 new NPCBestiaryDrawModifiers(0)
9551 {
9552 Hide = true
9553 }
9554 },
9555 {
9556 663,
9557 new NPCBestiaryDrawModifiers(0)
9558 {
9559 Velocity = 1f,
9560 PortraitPositionXOverride = 1f
9561 }
9562 },
9563 {
9564 664,
9565 new NPCBestiaryDrawModifiers(0)
9566 },
9567 {
9568 667,
9569 new NPCBestiaryDrawModifiers(0)
9570 {
9571 Hide = true
9572 }
9573 },
9574 {
9575 668,
9576 new NPCBestiaryDrawModifiers(0)
9577 {
9578 Velocity = 2.5f,
9579 Position = new Vector2(36f, 40f),
9580 Scale = 0.9f,
9581 PortraitPositionXOverride = 6f,
9582 PortraitPositionYOverride = 50f
9583 }
9584 },
9585 {
9586 669,
9587 new NPCBestiaryDrawModifiers(0)
9588 {
9589 Position = new Vector2(2f, 22f),
9590 PortraitPositionYOverride = 41f
9591 }
9592 },
9593 {
9594 670,
9595 new NPCBestiaryDrawModifiers(0)
9596 {
9597 SpriteDirection = 1,
9598 Velocity = 0.7f
9599 }
9600 },
9601 {
9602 678,
9603 new NPCBestiaryDrawModifiers(0)
9604 {
9605 SpriteDirection = 1,
9606 Velocity = 0.7f
9607 }
9608 },
9609 {
9610 679,
9611 new NPCBestiaryDrawModifiers(0)
9612 {
9613 SpriteDirection = 1,
9614 Velocity = 0.7f
9615 }
9616 },
9617 {
9618 680,
9619 new NPCBestiaryDrawModifiers(0)
9620 {
9621 SpriteDirection = 1,
9622 Velocity = 0.7f
9623 }
9624 },
9625 {
9626 681,
9627 new NPCBestiaryDrawModifiers(0)
9628 {
9629 SpriteDirection = 1,
9630 Velocity = 0.7f
9631 }
9632 },
9633 {
9634 682,
9635 new NPCBestiaryDrawModifiers(0)
9636 {
9637 SpriteDirection = 1,
9638 Velocity = 0.7f
9639 }
9640 },
9641 {
9642 683,
9643 new NPCBestiaryDrawModifiers(0)
9644 {
9645 SpriteDirection = 1,
9646 Velocity = 0.7f
9647 }
9648 },
9649 {
9650 684,
9651 new NPCBestiaryDrawModifiers(0)
9652 {
9653 SpriteDirection = 1,
9654 Velocity = 0.7f
9655 }
9656 },
9657 {
9658 671,
9659 new NPCBestiaryDrawModifiers(0)
9660 {
9661 Position = new Vector2(1f, -18f),
9662 Velocity = 0.05f,
9663 PortraitPositionYOverride = -35f
9664 }
9665 },
9666 {
9667 672,
9668 new NPCBestiaryDrawModifiers(0)
9669 {
9670 Position = new Vector2(1f, -18f),
9671 Velocity = 0.05f,
9672 PortraitPositionYOverride = -35f
9673 }
9674 },
9675 {
9676 673,
9677 new NPCBestiaryDrawModifiers(0)
9678 {
9679 Position = new Vector2(1f, -16f),
9680 Velocity = 0.05f,
9681 PortraitPositionYOverride = -35f
9682 }
9683 },
9684 {
9685 674,
9686 new NPCBestiaryDrawModifiers(0)
9687 {
9688 Position = new Vector2(1f, -16f),
9689 Velocity = 0.05f,
9690 PortraitPositionYOverride = -35f
9691 }
9692 },
9693 {
9694 675,
9695 new NPCBestiaryDrawModifiers(0)
9696 {
9697 Position = new Vector2(1f, -16f),
9698 Velocity = 0.05f,
9699 PortraitPositionYOverride = -35f
9700 }
9701 },
9702 {
9703 677,
9704 new NPCBestiaryDrawModifiers(0)
9705 {
9706 Position = new Vector2(1f, 2f)
9707 }
9708 },
9709 {
9710 685,
9711 new NPCBestiaryDrawModifiers(0)
9712 {
9713 Hide = true
9714 }
9715 },
9716 {
9717 686,
9718 new NPCBestiaryDrawModifiers(0)
9719 {
9720 Hide = true
9721 }
9722 },
9723 {
9724 687,
9725 new NPCBestiaryDrawModifiers(0)
9726 {
9727 Velocity = 0f
9728 }
9729 },
9730 {
9731 0,
9732 new NPCBestiaryDrawModifiers(0)
9733 {
9734 Hide = true
9735 }
9736 },
9737 {
9738 488,
9739 new NPCBestiaryDrawModifiers(0)
9740 {
9741 Hide = true
9742 }
9743 }
9744 };
9745 }
const double PI
Definition Math.cs:16

References System.Math.PI, and Microsoft.Xna.Framework.Scale.

Referenced by Terraria.ID.NPCID.Sets.NPCBestiaryDrawOffsetCreation().