void FillDesiredTestConditions()
List< ISimulationConditionSetter > _neededTestConditions
void SetCleanSlateWorldConditions()
bool TryGettingLootFor(int npcNetId, int timesMultiplier, out string outputText)
static FastConditionSetter HardMode
static StackedConditionSetter WindyExpertHardmodeEndgameEclipseMorning
static StackedConditionSetter ExpertAndHardMode
static StackedConditionSetter WindyExpertHardmodeEndgameBloodMoonNight
static SlimeStaffConditionSetter SlimeStaffTest
static FastConditionSetter ExpertMode