Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ FillDesiredTestConditions()

void Terraria.GameContent.LootSimulation.LootSimulator.FillDesiredTestConditions ( )
inlineprivate

Definition at line 33 of file LootSimulator.cs.

34 {
36 {
37 SimulationConditionSetters.MidDay,
38 SimulationConditionSetters.MidNight,
39 SimulationConditionSetters.HardMode,
40 SimulationConditionSetters.ExpertMode,
41 SimulationConditionSetters.ExpertAndHardMode,
42 SimulationConditionSetters.WindyExpertHardmodeEndgameBloodMoonNight,
43 SimulationConditionSetters.WindyExpertHardmodeEndgameEclipseMorning,
44 SimulationConditionSetters.SlimeStaffTest,
45 SimulationConditionSetters.LuckyCoinTest
46 });
47 }
void AddRange(IEnumerable< KeyValuePair< TKey, TValue > > collection)
List< ISimulationConditionSetter > _neededTestConditions

References Terraria.GameContent.LootSimulation.LootSimulator._neededTestConditions, System.Collections.Generic.Dictionary< TKey, TValue >.AddRange(), Terraria.GameContent.LootSimulation.SimulationConditionSetters.ExpertAndHardMode, Terraria.GameContent.LootSimulation.SimulationConditionSetters.ExpertMode, Terraria.GameContent.LootSimulation.SimulationConditionSetters.HardMode, Terraria.GameContent.LootSimulation.SimulationConditionSetters.MidDay, Terraria.GameContent.LootSimulation.SimulationConditionSetters.MidNight, Terraria.GameContent.LootSimulation.SimulationConditionSetters.SlimeStaffTest, Terraria.GameContent.LootSimulation.SimulationConditionSetters.WindyExpertHardmodeEndgameBloodMoonNight, and Terraria.GameContent.LootSimulation.SimulationConditionSetters.WindyExpertHardmodeEndgameEclipseMorning.

Referenced by Terraria.GameContent.LootSimulation.LootSimulator.LootSimulator().