static Asset< DynamicSpriteFont > MouseText
string TrimIntoMultipleLines(byte R, byte G, byte B, int maxTextSize, string oldText)
void Offset(int linesOffset)
void NewTextInternal(string newText, byte R=byte.MaxValue, byte G=byte.MaxValue, byte B=byte.MaxValue, bool force=false)
void NewText(string newText, byte R=byte.MaxValue, byte G=byte.MaxValue, byte B=byte.MaxValue)
void DrawChat(bool drawingPlayerChat)
void NewText(List< TextSnippet > snippets)
void NewTextMultiline(string text, bool force=false, Color c=default(Color), int WidthLimit=-1)
static SpriteBatch spriteBatch
static bool mouseLeftRelease
static Vector2 DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, float rotation, Vector2 origin, Vector2 baseScale, out int hoveredSnippet, float maxWidth=-1f, float spread=2f)