static float GetDynamicNoise(int index, float currentTime)
UnderworldShader(Color backColor, Color frontColor, float speed)
readonly Vector4 _backColor
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _frontColor
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)