void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _liquidColor
DrippingShader(Color baseColor, Color liquidColor, float viscosity=1f)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly float _viscosity
readonly Vector4 _baseColor
static float GetStaticNoise(int index)