Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 489 of file ThreadPoolWorkQueue.cs.
References System.Threading.ThreadPoolWorkQueueThreadLocals.currentThread, System.Threading.ThreadPoolWorkQueue.Dequeue(), System.Threading.ThreadPoolWorkQueue.DispatchWorkItem(), System.Threading.ThreadPoolWorkQueue.DispatchWorkItemWithWorkerTracking(), System.Threading.ThreadPool.EnableWorkerTracking, System.Threading.ThreadPoolWorkQueue.EnsureThreadRequested(), System.Threading.ThreadPoolWorkQueue.GetOrCreateThreadLocals(), System.Diagnostics.Tracing.FrameworkEventSource.Log, System.Threading.ThreadPoolWorkQueue.loggingEnabled, System.Threading.ThreadPoolWorkQueue.MarkThreadRequestSatisfied(), System.Threading.ThreadPool.NotifyWorkItemComplete(), System.obj, System.Threading.ThreadPoolWorkQueue.RefreshLoggingEnabled(), System.Threading.Thread.ResetThreadPoolThread(), System.Threading.ExecutionContext.ResetThreadPoolThread(), System.Threading.ThreadPool.s_workQueue, System.Threading.ThreadPool.SupportsTimeSensitiveWorkItems, System.Threading.ThreadPoolWorkQueueThreadLocals.threadLocalCompletionCountObject, System.Environment.TickCount, System.Threading.ThreadPoolWorkQueueThreadLocals.TransferLocalWork(), and System.Threading.ThreadPoolWorkQueue.TryDequeueTimeSensitiveWorkItem().
Referenced by System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(), and System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart().