Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1385 of file Socket.cs.
References System.Net.Sockets.Socket._addressFamily, System.Net.Sockets.Socket._handle, System.Net.Sockets.Socket._isDisconnected, System.Net.Sockets.Socket._isListening, System.Net.Sockets.Socket._rightEndPoint, System.Net.Sockets.SocketPal.Accept(), System.Net.NetEventSource.Accepted(), System.Net.Internals.SocketAddress.Buffer, System.Net.EndPoint.Create(), System.Net.Sockets.Socket.CreateAcceptSocket(), System.Net.NetEventSource.Info(), System.Net.Internals.SocketAddress.InternalSize, System.Net.NetEventSource.Log, System.Net.Sockets.SocketsTelemetry.Log, System.Net.Sockets.SocketPal.MaximumAddressSize, System.SR.net_sockets_disconnectedAccept, System.SR.net_sockets_mustbind, System.SR.net_sockets_mustlisten, System.Net.Sockets.IPEndPointExtensions.Serialize(), System.Net.Sockets.Socket.ThrowIfDisposed(), System.Net.Sockets.Socket.UpdateAcceptSocketErrorForDisposed(), System.Net.Sockets.Socket.UpdateStatusAfterSocketErrorAndThrowException(), and System.Net.Sockets.Socket.ValidateBlockingMode().
Referenced by System.Net.Sockets.TcpListener.AcceptSocket(), System.Net.Sockets.TcpListener.AcceptTcpClient(), and System.Net.FtpControlStream.QueueOrCreateDataConection().