Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 555 of file Socket.cs.
Referenced by System.Net.Sockets.Socket.Socket(), System.Net.Sockets.Socket.Socket(), System.Net.Sockets.Socket.Socket(), System.Net.Sockets.Socket.Accept(), System.Net.Sockets.Socket.CanTryAddressFamily(), System.Net.Sockets.Socket.Connect(), System.Net.Sockets.Socket.Connect(), System.Net.Sockets.Socket.EndReceiveFrom(), System.Net.Sockets.Socket.EndReceiveMessageFrom(), System.Net.Sockets.Socket.GetDynamicWinsockMethods(), System.Net.Sockets.Socket.GetOrCreateAcceptSocket(), System.Net.Sockets.Socket.ReceiveFromAsync(), System.Net.Sockets.Socket.ReceiveMessageFrom(), System.Net.Sockets.Socket.ReceiveMessageFromAsync(), System.Net.Sockets.Socket.SetIPProtectionLevel(), System.Net.Sockets.Socket.SetReceivingPacketInformation(), System.Net.Sockets.Socket.UpdateAcceptSocket(), and System.Net.Sockets.Socket.ValidateReceiveFromEndpointAndState().