Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 535 of file Socket.cs.
Referenced by System.Net.Sockets.Socket.Socket(), System.Net.Sockets.Socket.Socket(), System.Net.Sockets.Socket.Accept(), System.Net.Sockets.Socket.AcceptAsync(), System.Net.Sockets.Socket.Dispose(), System.Net.Sockets.Socket.DoBind(), System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSyncSuccess(), System.Net.Sockets.Socket.ReceiveFrom(), System.Net.Sockets.Socket.ReceiveFrom(), System.Net.Sockets.Socket.ReceiveMessageFrom(), System.Net.Sockets.Socket.ReceiveMessageFrom(), System.Net.Sockets.Socket.SendTo(), System.Net.Sockets.Socket.SendTo(), System.Net.Sockets.Socket.SendToAsync(), System.Net.Sockets.Socket.SetReceivingPacketInformation(), System.Net.Sockets.Socket.SetToConnected(), System.Net.Sockets.SocketAsyncEventArgs.StartOperationAccept(), System.Net.Sockets.Socket.UpdateAcceptSocket(), System.Net.Sockets.Socket.ValidateReceiveFromEndpointAndState(), and System.Net.Sockets.Socket.WildcardBindForConnectIfNecessary().