Terraria v1.4.4.9
Terraria source code documentation
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◆ Accepted() [1/2]

static void System.Net.NetEventSource.Accepted ( Socket socket,
object remoteEp,
object localEp )
inlinestatic

Definition at line 23 of file NetEventSource.cs.

24 {
25 if (Log.IsEnabled())
26 {
27 Log.Accepted(IdOf(remoteEp), IdOf(localEp), GetHashCode(socket));
28 }
29 }
static readonly System.Net.NetEventSource Log
static string IdOf(object value)
static int GetHashCode(object value)

References System.Net.NetEventSource.GetHashCode(), System.Net.NetEventSource.IdOf(), and System.Net.NetEventSource.Log.

Referenced by System.Net.Sockets.Socket.Accept(), and System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSyncSuccess().