Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 56 of file ConcurrentQueueSegment.cs.
References System.Collections.Concurrent.ConcurrentQueueSegment< T >._frozenForEnqueues, System.Collections.Concurrent.ConcurrentQueueSegment< T >._headAndTail, System.Collections.Concurrent.ConcurrentQueueSegment< T >._preservedForObservation, System.Collections.Concurrent.ConcurrentQueueSegment< T >._slots, System.Collections.Concurrent.ConcurrentQueueSegment< T >._slotsMask, System.Threading.Interlocked.CompareExchange(), System.Collections.Concurrent.ConcurrentQueueSegment< T >.FreezeOffset, System.Collections.Concurrent.PaddedHeadAndTail.Head, System.Collections.Concurrent.ConcurrentQueueSegment< T >.Slot.Item, System.item, System.Threading.Volatile.Read(), System.Threading.SpinWait.SpinOnce(), System.Collections.Concurrent.PaddedHeadAndTail.Tail, and System.Threading.Volatile.Write().