Terraria
v1.4.4.9
Terraria source code documentation
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PaddedHeadAndTail.cs
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1
using
System.Diagnostics
;
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using
System.Runtime.InteropServices
;
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4
namespace
System.Collections.Concurrent
;
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6
[StructLayout(
LayoutKind
.Explicit, Size = 192)]
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[DebuggerDisplay(
"Head = {Head}, Tail = {Tail}"
)]
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internal
struct
PaddedHeadAndTail
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{
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[FieldOffset(64)]
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public
int
Head
;
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[FieldOffset(128)]
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public
int
Tail
;
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}
System.Collections.Concurrent
Definition
BlockingCollection.cs:8
System.Diagnostics
Definition
AggregationManager.cs:6
System.Runtime.InteropServices.LayoutKind
LayoutKind
Definition
LayoutKind.cs:4
System.Runtime.InteropServices
Definition
SequenceMarshal.cs:4
System.Collections.Concurrent.PaddedHeadAndTail.Head
int Head
Definition
PaddedHeadAndTail.cs:11
System.Collections.Concurrent.PaddedHeadAndTail.Tail
int Tail
Definition
PaddedHeadAndTail.cs:14
System.Collections.Concurrent.PaddedHeadAndTail
Definition
PaddedHeadAndTail.cs:9
source
System.Private.CoreLib
System.Collections.Concurrent
PaddedHeadAndTail.cs
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