Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
System.Threading.Volatile Class Reference

Classes

struct  VolatileBoolean
 
struct  VolatileByte
 
struct  VolatileInt16
 
struct  VolatileInt32
 
struct  VolatileIntPtr
 
struct  VolatileObject
 
struct  VolatileSByte
 
struct  VolatileSingle
 
struct  VolatileUInt16
 
struct  VolatileUInt32
 
struct  VolatileUIntPtr
 

Static Public Member Functions

static bool Read (ref bool location)
 
static void Write (ref bool location, bool value)
 
static byte Read (ref byte location)
 
static void Write (ref byte location, byte value)
 
static unsafe double Read (ref double location)
 
static unsafe void Write (ref double location, double value)
 
static short Read (ref short location)
 
static void Write (ref short location, short value)
 
static int Read (ref int location)
 
static void Write (ref int location, int value)
 
static long Read (ref long location)
 
static void Write (ref long location, long value)
 
static IntPtr Read (ref IntPtr location)
 
static void Write (ref IntPtr location, IntPtr value)
 
static sbyte Read (ref sbyte location)
 
static void Write (ref sbyte location, sbyte value)
 
static float Read (ref float location)
 
static void Write (ref float location, float value)
 
static ushort Read (ref ushort location)
 
static void Write (ref ushort location, ushort value)
 
static uint Read (ref uint location)
 
static void Write (ref uint location, uint value)
 
static ulong Read (ref ulong location)
 
static void Write (ref ulong location, ulong value)
 
static UIntPtr Read (ref UIntPtr location)
 
static void Write (ref UIntPtr location, UIntPtr value)
 
static T Read< T > ([NotNullIfNotNull("location")] ref T location)
 
static void Write< T > ([NotNullIfNotNull("value")] ref T location, T value)
 

Detailed Description

Definition at line 8 of file Volatile.cs.


The documentation for this class was generated from the following file: