11    private static readonly 
bool[] 
BlacklistedTiles = 
TileID.
Sets.
Factory.CreateBoolSet(
true, 225, 41, 43, 44, 226, 203, 112, 25, 151, 21, 467);
 
   13    private static readonly 
bool[] 
BeelistedTiles = 
TileID.
Sets.
Factory.CreateBoolSet(
true, 41, 43, 44, 226, 203, 112, 25, 151, 21, 467);
 
   49        rectangle2.Y = item.Y + item.Height - 1;
 
 
   76            result = 
new Point(origin.
X - 25, origin.
Y);
 
   83        if (origin.
X - result.
X > 
result2.X - origin.
X)
 
   91            result3.X = result2.X - 
result3.Width;
 
 
  112        double num = room.Width * 
room.Height;
 
  115        return (
double)@ref.Value / num;
 
 
  140            WorldUtils.
Gen(
new Point(
room.X - 10, 
room.Y - 10), 
new Shapes.
Rectangle(
room.Width + 20, 
room.Height + 20), 
new Actions.
TileScanner(0, 59, 147, 1, 161, 53, 396, 397, 368, 367, 60, 70).
Output(
dictionary));
 
  151        return list[0].Item1;
 
 
 
static readonly HouseBuilder Invalid
static readonly bool[] BlacklistedTiles
static double GetRoomSolidPrecentage(Rectangle room)
static HouseBuilder CreateBuilder(Point origin, StructureMap structures)
static bool AreRoomLocationsValid(IEnumerable< Rectangle > rooms)
static readonly bool[] BeelistedTiles
static HouseType GetHouseType(IEnumerable< Rectangle > rooms)
static bool AreRoomsValid(IEnumerable< Rectangle > rooms, StructureMap structures, HouseType style)
static int SortBiomeResults(Tuple< HouseType, int > item1, Tuple< HouseType, int > item2)
static List< Rectangle > CreateRooms(Point origin)
static Rectangle FindRoom(Point origin)