48783 {
48798 }
int width
The width of this Entity's hitbox, in pixels.
int height
The height of this Entity's hitbox, in pixels.
bool useTurn
Whether the player can turn around while the using animation of this item is happening....
int useAnimation
The time span of the using animation for the item in ticks. This is independent of the time it takes ...
int value
The number of copper coins this item is worth (aka, cost to buy from a merchant). Setting it to 10462...
int rare
Indicates the rarity of an item. Assign to a T:Terraria.ID.ItemRarityID value. Vanilla values range f...
bool hasVanityEffects
If true, this item has vanity effects even though it doesn't use equipment slots. Unused in vanilla...
int createTile
The ID of the tile this item places on use. Either a T:Terraria.ID.TileID entry or M:Terraria....
bool consumable
Whether the item is consumed after use. If consumed, the item stack will decrease by 1....
int useStyle
Assign to an T:Terraria.ID.ItemUseStyleID value to give this item a specific animation while in use....
bool accessory
Whether the item is an accessory. Defaults to false.
int placeStyle
The style of the tile being placed. Used for tiles that have a different look depending on the item u...
int useTime
The time span of using the item in ticks. This is independent of the time it takes for the item anima...
bool autoReuse
Whether the item is in continuous use while the mouse button is held down. Defaults to false.