terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Skies.StardustSky Class Reference
+ Inheritance diagram for Terraria.GameContent.Skies.StardustSky:
+ Collaboration diagram for Terraria.GameContent.Skies.StardustSky:

Classes

struct  Star
 

Public Member Functions

override void OnLoad ()
 
override void Update (GameTime gameTime)
 
override Color OnTileColor (Color inColor)
 
override void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
override float GetCloudAlpha ()
 
override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
override void Reset ()
 
override bool IsActive ()
 
 StardustSky ()
 
override bool IsVisible ()
 
void Load ()
 

Public Attributes

float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

bool IsLoaded [get, set]
 
EffectPriority Priority [get, set]
 

Private Member Functions

int SortMethod (StardustSky.Star meteor1, StardustSky.Star meteor2)
 

Private Attributes

UnifiedRandom _random
 
Asset< Texture2D_planetTexture
 
Asset< Texture2D_bgTexture
 
Asset< Texture2D >[] _starTextures
 
bool _isActive
 
StardustSky.Star[] _stars
 
float _fadeOpacity
 

Detailed Description

Definition at line 14 of file StardustSky.cs.


The documentation for this class was generated from the following file: