terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
GUISaveSynchronisation_FileList () | |
Static Public Member Functions | |
static void | Draw () |
Static Public Attributes | |
static List< PlayerFileData > | SortedPlayerData |
static int | SelectedPlayerItem |
static float | ScrollOffset |
static List< WorldFileData > | SortedWorldData |
static int | SelectedWorldItem |
Private Types | |
enum | Filter { LocalPlayers , LocalWorlds , ServerPlayers , ServerWorlds } |
Static Private Member Functions | |
static void | DrawCategories () |
static void | Back () |
static void | UpdateAnim (Player player, bool animated) |
static void | DrawPlayer (Player player, bool animated) |
static void | DrawPlayers (List< PlayerFileData > playerFiles) |
static float | PlayerScale (int index) |
static void | PlayerOver (int index) |
static void | PlayerDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
static void | DrawWorlds (List< WorldFileData > worldFiles) |
static float | WorldScale (int index) |
static void | WorldOver (int index) |
static void | DrawWorld (WorldFileData worldData) |
static Microsoft.Xna.Framework.Graphics.Texture2D | GetWorldIcon (WorldFileData worldData) |
static void | WorldDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
static | GUISaveSynchronisation_FileList () |
Definition at line 18 of file GUISaveSynchronisation_FileList.cs.