terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
void | AddDrawData (ref DrawData data) |
void | BoringSetup (Player drawPlayer2, DrawData[] drawData, List< int > dust, List< int > gore, float X, float Y, float Alpha, float Scale) |
Public Attributes | |
int | DrawDataCount |
DrawData[] | DrawData |
List< int > | Dust |
List< int > | Gore |
Player | drawPlayer |
int | cHead |
int | cFace |
int | cFaceHead |
int | cFaceFlower |
int | cUnicornHorn |
int | cAngelHalo |
int | cBeard |
int | skinVar |
int | hairShaderPacked |
int | skinDyePacked |
float | scale |
Color | colorEyeWhites |
Color | colorEyes |
Color | colorHair |
Color | colorHead |
Color | colorArmorHead |
Color | colorDisplayDollSkin |
SpriteEffects | playerEffect |
Vector2 | headVect |
Rectangle | bodyFrameMemory |
bool | fullHair |
bool | hatHair |
bool | hideHair |
bool | helmetIsTall |
bool | helmetIsOverFullHair |
bool | helmetIsNormal |
bool | drawUnicornHorn |
bool | drawAngelHalo |
Vector2 | Position |
Vector2 | hairOffset |
Vector2 | helmetOffset |
Properties | |
Rectangle | HairFrame [get, set] |
Definition at line 14 of file PlayerDrawHeadSet.cs.