| associatedAlphaSplitTexture | UnityEngine.Sprite | |
| border | UnityEngine.Sprite | |
| bounds | UnityEngine.Sprite | |
| CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
| cloneDestroyedMessage | UnityEngine.Object | privatestatic |
| CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
| Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
| Destroy(Object obj) | UnityEngine.Object | inlinestatic |
| DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
| DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
| DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
| Equals(object other) | UnityEngine.Object | inline |
| FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
| FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
| FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
| get_border_Injected(out Vector4 ret) | UnityEngine.Sprite | private |
| get_bounds_Injected(out Bounds ret) | UnityEngine.Sprite | private |
| get_pivot_Injected(out Vector2 ret) | UnityEngine.Sprite | private |
| get_rect_Injected(out Rect ret) | UnityEngine.Sprite | private |
| GetCachedPtr() | UnityEngine.Object | inlineprivate |
| GetHashCode() | UnityEngine.Object | inline |
| GetInnerUVs() | UnityEngine.Sprite | inlinepackage |
| GetInnerUVs_Injected(out Vector4 ret) | UnityEngine.Sprite | private |
| GetInstanceID() | UnityEngine.Object | inline |
| GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
| GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
| GetOuterUVs() | UnityEngine.Sprite | inlinepackage |
| GetOuterUVs_Injected(out Vector4 ret) | UnityEngine.Sprite | private |
| GetPacked() | UnityEngine.Sprite | package |
| GetPackingMode() | UnityEngine.Sprite | package |
| GetPadding() | UnityEngine.Sprite | inlinepackage |
| GetPadding_Injected(out Vector4 ret) | UnityEngine.Sprite | private |
| GetTextureRect() | UnityEngine.Sprite | inlinepackage |
| GetTextureRect_Injected(out Rect ret) | UnityEngine.Sprite | private |
| hideFlags | UnityEngine.Object | |
| Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Instantiate(Object original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
| Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
| Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
| IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
| m_CachedPtr | UnityEngine.Object | private |
| name | UnityEngine.Object | |
| Object() | UnityEngine.Object | inline |
| Object() | UnityEngine.Object | inlineprivatestatic |
| objectIsNullMessage | UnityEngine.Object | privatestatic |
| OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
| operator bool(Object exists) | UnityEngine.Object | inlinestatic |
| operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
| operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
| packed | UnityEngine.Sprite | |
| packingMode | UnityEngine.Sprite | |
| pivot | UnityEngine.Sprite | |
| pixelsPerUnit | UnityEngine.Sprite | |
| rect | UnityEngine.Sprite | |
| SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
| Sprite() | UnityEngine.Sprite | inlineprivate |
| texture | UnityEngine.Sprite | |
| textureRect | UnityEngine.Sprite | |
| ToString() | UnityEngine.Object | inline |
| ToString(Object obj) | UnityEngine.Object | private |
| triangles | UnityEngine.Sprite | |
| uv | UnityEngine.Sprite | |
| vertices | UnityEngine.Sprite | |