terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ pixelsPerUnit

float UnityEngine.Sprite.pixelsPerUnit
getset

Definition at line 199 of file Sprite.cs.

200 {
201 [NativeMethod("GetPixelsToUnits")]
202 [global::Cpp2ILInjected.Token(Token = "0x60004FD")]
203 [global::Cpp2ILInjected.Address(RVA = "0x1F87434", Offset = "0x1F87434", Length = "0x3C")]
204 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.Image", Member = "get_pixelsPerUnit", ReturnType = typeof(float))]
205 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
206 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
207 [MethodImpl(4096)]
208 get;
209 }
class f__AnonymousType0<< Count > j__TPar