terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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WaveBank.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Cpp2ILInjected.CallAnalysis
;
4
using
Terraria.Audio
;
5
6
namespace
Microsoft.Xna.Framework.Audio
7
{
8
[global::Cpp2ILInjected.Token(Token =
"0x20003D2"
)]
9
public
class
WaveBank
10
{
11
[global::Cpp2ILInjected.Token(Token =
"0x6001A8E"
)]
12
[global::Cpp2ILInjected.Address(RVA =
"0xB4A58C"
, Offset =
"0xB4A58C"
, Length =
"0x8"
)]
13
[global::Cpp2ILInjected.CallAnalysis.CalledBy(
Type
=
typeof
(
LegacyAudioSystem
), Member =
".ctor"
, ReturnType =
typeof
(
void
))]
14
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
15
[global::Cpp2ILInjected.CallAnalysis.Calls(
Type
=
typeof
(
object
), Member =
".ctor"
, ReturnType =
typeof
(
void
))]
16
public
WaveBank
(
AudioEngine
engine
,
string
contentPath
)
17
{
18
throw
null
;
19
}
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Microsoft.Xna.Framework.Audio.AudioEngine
Definition
AudioEngine.cs:11
Microsoft.Xna.Framework.Audio.WaveBank.WaveBank
WaveBank(AudioEngine engine, string contentPath)
Definition
WaveBank.cs:16
Microsoft.Xna.Framework.Audio.WaveBank
Definition
WaveBank.cs:10
System.Type
Definition
Type.cs:43
Terraria.Audio.LegacyAudioSystem
Definition
LegacyAudioSystem.cs:14
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Audio
Definition
AudioChannels.cs:5
System
Definition
__Il2CppComDelegate.cs:6
Terraria.Audio
Definition
ActiveSound.cs:10
source
Microsoft
Xna
Framework
Audio
WaveBank.cs
Generated by
1.10.0