terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
void | LoadFromSources () |
void | UseSources (List< IContentSource > sourcesFromLowestToHighest) |
void | Update () |
LegacyAudioSystem () | |
void | LoadCue (int cueIndex, string cueName) |
void | UpdateMisc () |
void | PauseAll () |
void | ResumeAll () |
void | UpdateAmbientCueState (int i, bool gameIsActive, ref float trackVolume, float systemVolume) |
void | UpdateAmbientCueTowardStopping (int i, float stoppingSpeed, ref float trackVolume, float systemVolume) |
bool | IsTrackPlaying (int trackIndex) |
void | UpdateCommonTrack (bool active, int i, float totalVolume, ref float tempFade) |
void | UpdateCommonTrackTowardStopping (int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) |
void | UpdateAudioEngine () |
void | Dispose () |
Public Attributes | |
Cue[] | AudioTracks |
int | MusicReplayDelay |
AudioEngine | Engine |
SoundBank | SoundBank |
WaveBank | WaveBank |
Dictionary< int, string > | TrackNamesByIndex |
Dictionary< int, Cue > | DefaultTrackByIndex |
List< IContentSource > | FileSources |
Definition at line 13 of file LegacyAudioSystem.cs.