terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Audio.LegacyAudioSystem Class Reference
+ Inheritance diagram for Terraria.Audio.LegacyAudioSystem:
+ Collaboration diagram for Terraria.Audio.LegacyAudioSystem:

Public Member Functions

void LoadFromSources ()
 
void UseSources (List< IContentSource > sourcesFromLowestToHighest)
 
void Update ()
 
 LegacyAudioSystem ()
 
void LoadCue (int cueIndex, string cueName)
 
void UpdateMisc ()
 
void PauseAll ()
 
void ResumeAll ()
 
void UpdateAmbientCueState (int i, bool gameIsActive, ref float trackVolume, float systemVolume)
 
void UpdateAmbientCueTowardStopping (int i, float stoppingSpeed, ref float trackVolume, float systemVolume)
 
bool IsTrackPlaying (int trackIndex)
 
void UpdateCommonTrack (bool active, int i, float totalVolume, ref float tempFade)
 
void UpdateCommonTrackTowardStopping (int i, float totalVolume, ref float tempFade, bool isMainTrackAudible)
 
void UpdateAudioEngine ()
 
void Dispose ()
 

Public Attributes

Cue[] AudioTracks
 
int MusicReplayDelay
 
AudioEngine Engine
 
SoundBank SoundBank
 
WaveBank WaveBank
 
Dictionary< int, string > TrackNamesByIndex
 
Dictionary< int, CueDefaultTrackByIndex
 
List< IContentSourceFileSources
 

Detailed Description

Definition at line 13 of file LegacyAudioSystem.cs.


The documentation for this class was generated from the following file: