terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Threading.Thread Member List

This is the complete list of members for System.Threading.Thread, including all inherited members.

Abort()System.Threading.Threadinline
Abort_internal(InternalThread thread, object stateInfo)System.Threading.Threadprivate
AsyncLocalSetCurrentCulture(AsyncLocalValueChangedArgs< global::System.Globalization.CultureInfo > args)System.Threading.Threadinlineprivatestatic
AsyncLocalSetCurrentUICulture(AsyncLocalValueChangedArgs< global::System.Globalization.CultureInfo > args)System.Threading.Threadinlineprivatestatic
BeginCriticalRegion()System.Threading.Threadinlinestatic
ClrState(InternalThread thread, ThreadState clr)System.Threading.Threadprivate
ConstructInternalThread()System.Threading.Threadprivate
current_threadSystem.Threading.Threadprivatestatic
CurrentContextSystem.Threading.Threadstatic
CurrentCultureSystem.Threading.Thread
CurrentThreadSystem.Threading.Threadstatic
CurrentUICultureSystem.Threading.Thread
EndCriticalRegion()System.Threading.Threadinlinestatic
ExecutionContextBelongsToCurrentScopeSystem.Threading.Threadpackage
Finalize()System.Threading.Threadinlineprotected
GetCurrentCultureNoAppX()System.Threading.Threadinlineprivate
GetCurrentThread()System.Threading.Threadinlineprivatestatic
GetCurrentThread_icall(ref Thread thread)System.Threading.Threadprivate
GetCurrentUICultureNoAppX()System.Threading.Threadinlinepackage
GetDomainID()System.Threading.Thread
GetExecutionContextReader()System.Threading.Threadinlinepackage
GetHashCode()System.Threading.Threadinline
GetMutableExecutionContext()System.Threading.Threadinlinepackage
GetName_internal(InternalThread thread)System.Threading.Threadprivate
GetProcessDefaultStackSize(int maxStackSize)System.Threading.Threadinlineprivatestatic
GetState(InternalThread thread)System.Threading.Threadprivate
InternalSystem.Threading.Threadprivate
internal_threadSystem.Threading.Threadprivate
Interrupt()System.Threading.Threadinline
InterruptInternal()System.Threading.Threadprivate
IsAliveSystem.Threading.Thread
IsBackgroundSystem.Threading.Thread
IsThreadPoolThreadSystem.Threading.Thread
IsThreadPoolThreadInternalSystem.Threading.Threadpackage
Join()System.Threading.Threadinline
JoinInternal(int millisecondsTimeout)System.Threading.Threadprivate
m_CurrentCultureSystem.Threading.Threadpackagestatic
m_CurrentUICultureSystem.Threading.Threadpackagestatic
m_DelegateSystem.Threading.Threadprivate
m_ExecutionContextSystem.Threading.Threadprivate
m_ExecutionContextBelongsToOuterScopeSystem.Threading.Threadprivate
m_ThreadStartArgSystem.Threading.Threadprivate
ManagedThreadIdSystem.Threading.Thread
MemoryBarrier()System.Threading.Thread
NameSystem.Threading.Thread
nativeInitCultureAccessors()System.Threading.Threadinlineprivatestatic
pending_exceptionSystem.Threading.Threadprivate
principalSystem.Threading.Threadprivate
principal_versionSystem.Threading.Threadprivate
PrioritySystem.Threading.Thread
s_asyncLocalCurrentCultureSystem.Threading.Threadprivatestatic
s_asyncLocalCurrentUICultureSystem.Threading.Threadprivatestatic
s_LocalDataStoreSystem.Threading.Threadprivatestatic
s_LocalDataStoreMgrSystem.Threading.Threadprivatestatic
SetApartmentState(ApartmentState state)System.Threading.Threadinline
SetExecutionContext(ExecutionContext value, bool belongsToCurrentScope)System.Threading.Threadinlinepackage
SetExecutionContext(ExecutionContext.Reader value, bool belongsToCurrentScope)System.Threading.Threadinlinepackage
SetName_icall(InternalThread thread, char *name, int nameLength)System.Threading.Threadprivate
SetName_internal(InternalThread thread, string name)System.Threading.Threadinlineprivatestatic
SetPriorityNative(int priority)System.Threading.Threadprivate
SetStart(global::System.MulticastDelegate start, int maxStackSize)System.Threading.Threadinlineprivate
SetStartHelper(global::System.Delegate start, int maxStackSize)System.Threading.Threadinlineprivate
SetState(InternalThread thread, ThreadState set)System.Threading.Threadprivate
Sleep(int millisecondsTimeout)System.Threading.Threadinlinestatic
Sleep(global::System.TimeSpan timeout)System.Threading.Threadinlinestatic
SleepInternal(int millisecondsTimeout)System.Threading.Threadprivate
SpinWait(int iterations)System.Threading.Threadinlinestatic
SpinWait_nop()System.Threading.Threadprivate
Start()System.Threading.Threadinline
Start(object parameter)System.Threading.Threadinline
Start(ref StackCrawlMark stackMark)System.Threading.Threadinlineprivate
StartInternal(object principal, ref StackCrawlMark stackMark)System.Threading.Threadinlineprivate
SystemMaxStackStize()System.Threading.Threadprivate
Thread(ThreadStart start)System.Threading.Threadinline
Thread(ParameterizedThreadStart start)System.Threading.Threadinline
Thread(ParameterizedThreadStart start, int maxStackSize)System.Threading.Threadinline
Thread_internal(global::System.MulticastDelegate start)System.Threading.Threadprivate
ThreadStateSystem.Threading.Thread
TrySetApartmentState(ApartmentState state)System.Threading.Threadinline
ValidateThreadState()System.Threading.Threadinlineprivate
Yield()System.Threading.Threadinlinestatic
YieldInternal()System.Threading.Threadprivate