terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ThreadPriority System.Threading.Thread.Priority
set

Definition at line 309 of file Thread.cs.

310 {
311 [global::Cpp2ILInjected.Token(Token = "0x60011F7")]
312 [global::Cpp2ILInjected.Address(RVA = "0x1C9D574", Offset = "0x1C9D574", Length = "0x4")]
313 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "ManagedThread", Member = "RunCritical", ReturnType = typeof(void))]
314 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Telepathy.Server", Member = "Start", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(bool))]
315 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
316 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
317 set
318 {
319 throw null;
320 }
321 }
class f__AnonymousType0<< Count > j__TPar