terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Application Class Reference
+ Collaboration diagram for UnityEngine.Application:

Public Member Functions

static void Quit (int exitCode)
 
static void OpenURL (string url)
 
delegate void LowMemoryCallback ()
 
delegate void LogCallback (string condition, string stackTrace, LogType type)
 

Static Public Member Functions

static void Quit ()
 

Static Package Functions

static void CallLowMemory ()
 
static void InvokeOnBeforeRender ()
 
static void InvokeFocusChanged (bool focus)
 
static void InvokeDeepLinkActivated (string url)
 

Properties

static bool isPlaying [get, set]
 
static bool isBatchMode [get, set]
 
static string persistentDataPath [get, set]
 
static string unityVersion [get, set]
 
static string identifier [get, set]
 
static int targetFrameRate [set]
 
static RuntimePlatform platform [get, set]
 
static SystemLanguage systemLanguage [get, set]
 
static Application.LowMemoryCallback lowMemory [set]
 
static bool isEditor [get, set]
 

Static Private Member Functions

static void CallLogCallback (string logString, string stackTrace, LogType type, bool invokedOnMainThread)
 
static bool Internal_ApplicationWantsToQuit ()
 
static void Internal_ApplicationQuit ()
 
static void Internal_ApplicationUnload ()
 

Static Private Attributes

static Application.LogCallback s_LogCallbackHandler
 
static Application.LogCallback s_LogCallbackHandlerThreaded
 
static Action< bool > focusChanged
 
static Action< string > deepLinkActivated
 
static Func< bool > wantsToQuit
 
static Action quitting
 
static Action unloading
 

Detailed Description

Definition at line 30 of file Application.cs.


The documentation for this class was generated from the following file: