terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IWindowService.cs
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1using System;
4
5namespace ReLogic.OS
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000B21")]
8 public interface IWindowService
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x6005349")]
11 void SetUnicodeTitle(GameWindow window, string title);
12
13 [global::Cpp2ILInjected.Token(Token = "0x600534A")]
15
16 [global::Cpp2ILInjected.Token(Token = "0x600534B")]
18
19 [global::Cpp2ILInjected.Token(Token = "0x600534C")]
20 float GetScaling();
21
22 [global::Cpp2ILInjected.Token(Token = "0x600534D")]
23 void SetQuickEditEnabled(bool enabled);
24 }
25}
void SetQuickEditEnabled(bool enabled)
void StopFlashingIcon(GameWindow window)
void SetUnicodeTitle(GameWindow window, string title)
void StartFlashingIcon(GameWindow window)