terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IWindowService.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Microsoft.Xna.Framework
;
4
5
namespace
ReLogic.OS
6
{
7
[global::Cpp2ILInjected.Token(Token =
"0x2000B21"
)]
8
public
interface
IWindowService
9
{
10
[global::Cpp2ILInjected.Token(Token =
"0x6005349"
)]
11
void
SetUnicodeTitle
(
GameWindow
window,
string
title);
12
13
[global::Cpp2ILInjected.Token(Token =
"0x600534A"
)]
14
void
StartFlashingIcon
(
GameWindow
window);
15
16
[global::Cpp2ILInjected.Token(Token =
"0x600534B"
)]
17
void
StopFlashingIcon
(
GameWindow
window);
18
19
[global::Cpp2ILInjected.Token(Token =
"0x600534C"
)]
20
float
GetScaling
();
21
22
[global::Cpp2ILInjected.Token(Token =
"0x600534D"
)]
23
void
SetQuickEditEnabled
(
bool
enabled);
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}
25
}
Microsoft.Xna.Framework.GameWindow
Definition
GameWindow.cs:12
ReLogic.OS.IWindowService.GetScaling
float GetScaling()
ReLogic.OS.IWindowService.SetQuickEditEnabled
void SetQuickEditEnabled(bool enabled)
ReLogic.OS.IWindowService.StopFlashingIcon
void StopFlashingIcon(GameWindow window)
ReLogic.OS.IWindowService.SetUnicodeTitle
void SetUnicodeTitle(GameWindow window, string title)
ReLogic.OS.IWindowService.StartFlashingIcon
void StartFlashingIcon(GameWindow window)
ReLogic.OS.IWindowService
Definition
IWindowService.cs:9
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework
Definition
AudioChannels.cs:5
ReLogic.OS
Definition
Clipboard.cs:7
System
Definition
__Il2CppComDelegate.cs:6
source
ReLogic
OS
IWindowService.cs
Generated by
1.10.0