terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Effects.SimpleOverlay Class Reference
+ Inheritance diagram for Terraria.Graphics.Effects.SimpleOverlay:
+ Collaboration diagram for Terraria.Graphics.Effects.SimpleOverlay:

Public Member Functions

 SimpleOverlay (string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All)
 
 SimpleOverlay (string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All)
 
ScreenShaderData GetShader ()
 
override void Draw (SpriteBatch spriteBatch)
 
override void Update (GameTime gameTime)
 
override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
override bool IsVisible ()
 
void Load ()
 
virtual void OnLoad ()
 

Public Attributes

Vector2 TargetPosition
 
OverlayMode Mode
 
float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

RenderLayers Layer [get, set]
 
bool IsLoaded [get, set]
 
EffectPriority Priority [get, set]
 

Private Attributes

Asset< Texture2D_texture
 
ScreenShaderData _shader
 
RenderLayers _layer
 

Detailed Description

Definition at line 13 of file SimpleOverlay.cs.


The documentation for this class was generated from the following file: