terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
SimpleOverlay (string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) | |
SimpleOverlay (string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) | |
ScreenShaderData | GetShader () |
override void | Draw (SpriteBatch spriteBatch) |
override void | Update (GameTime gameTime) |
override void | Activate (Vector2 position, params object[] args) |
override void | Deactivate (params object[] args) |
override bool | IsVisible () |
void | Load () |
virtual void | OnLoad () |
Public Attributes | |
Vector2 | TargetPosition |
OverlayMode | Mode |
float | Opacity |
Protected Attributes | |
bool | _isLoaded |
EffectPriority | _priority |
Properties | |
RenderLayers | Layer [get, set] |
bool | IsLoaded [get, set] |
EffectPriority | Priority [get, set] |
Private Attributes | |
Asset< Texture2D > | _texture |
ScreenShaderData | _shader |
RenderLayers | _layer |
Definition at line 13 of file SimpleOverlay.cs.