| anchoredPosition | UnityEngine.RectTransform | |
| anchorMax | UnityEngine.RectTransform | |
| anchorMin | UnityEngine.RectTransform | |
| Axis enum name | UnityEngine.RectTransform | |
| CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
| childCount | UnityEngine.Transform | |
| cloneDestroyedMessage | UnityEngine.Object | privatestatic |
| CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
| Component() | UnityEngine.Component | inline |
| Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
| Destroy(Object obj) | UnityEngine.Object | inlinestatic |
| DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
| DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
| DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
| Equals(object other) | UnityEngine.Object | inline |
| FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
| FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
| FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
| forward | UnityEngine.Transform | |
| gameObject | UnityEngine.Component | |
| get_anchoredPosition_Injected(out Vector2 ret) | UnityEngine.RectTransform | private |
| get_anchorMax_Injected(out Vector2 ret) | UnityEngine.RectTransform | private |
| get_anchorMin_Injected(out Vector2 ret) | UnityEngine.RectTransform | private |
| get_localPosition_Injected(out Vector3 ret) | UnityEngine.Transform | private |
| get_localRotation_Injected(out Quaternion ret) | UnityEngine.Transform | private |
| get_localScale_Injected(out Vector3 ret) | UnityEngine.Transform | private |
| get_localToWorldMatrix_Injected(out Matrix4x4 ret) | UnityEngine.Transform | private |
| get_pivot_Injected(out Vector2 ret) | UnityEngine.RectTransform | private |
| get_position_Injected(out Vector3 ret) | UnityEngine.Transform | private |
| get_rect_Injected(out Rect ret) | UnityEngine.RectTransform | private |
| get_rotation_Injected(out Quaternion ret) | UnityEngine.Transform | private |
| get_sizeDelta_Injected(out Vector2 ret) | UnityEngine.RectTransform | private |
| get_worldToLocalMatrix_Injected(out Matrix4x4 ret) | UnityEngine.Transform | private |
| GetCachedPtr() | UnityEngine.Object | inlineprivate |
| GetChild(int index) | UnityEngine.Transform | |
| GetComponent(Type type) | UnityEngine.Component | inline |
| GetComponent< T >() | UnityEngine.Component | inline |
| GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package |
| GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline |
| GetComponentInChildren< T >() | UnityEngine.Component | inline |
| GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline |
| GetComponentInParent< T >() | UnityEngine.Component | inline |
| GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline |
| GetComponents< T >(List< T > results) | UnityEngine.Component | inline |
| GetComponents< T >() | UnityEngine.Component | inline |
| GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private |
| GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline |
| GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline |
| GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline |
| GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline |
| GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline |
| GetComponentsInParent< T >() | UnityEngine.Component | inline |
| GetEnumerator() | UnityEngine.Transform | inline |
| GetHashCode() | UnityEngine.Object | inline |
| GetInstanceID() | UnityEngine.Object | inline |
| GetLocalCorners(Vector3[] fourCornersArray) | UnityEngine.RectTransform | inline |
| GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
| GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
| GetParent() | UnityEngine.Transform | private |
| GetParentSize() | UnityEngine.RectTransform | inlineprivate |
| GetSiblingIndex() | UnityEngine.Transform | |
| GetWorldCorners(Vector3[] fourCornersArray) | UnityEngine.RectTransform | inline |
| hideFlags | UnityEngine.Object | |
| Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Instantiate(Object original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
| Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
| Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
| InverseTransformPoint(Vector3 position) | UnityEngine.Transform | inline |
| InverseTransformPoint_Injected(ref Vector3 position, out Vector3 ret) | UnityEngine.Transform | private |
| IsChildOf([NotNull("ArgumentNullException")] Transform parent) | UnityEngine.Transform | |
| IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
| localPosition | UnityEngine.Transform | |
| localRotation | UnityEngine.Transform | |
| localScale | UnityEngine.Transform | |
| localToWorldMatrix | UnityEngine.Transform | |
| m_CachedPtr | UnityEngine.Object | private |
| name | UnityEngine.Object | |
| Object() | UnityEngine.Object | inline |
| Object() | UnityEngine.Object | inlineprivatestatic |
| objectIsNullMessage | UnityEngine.Object | privatestatic |
| offsetMax | UnityEngine.RectTransform | |
| offsetMin | UnityEngine.RectTransform | |
| OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
| operator bool(Object exists) | UnityEngine.Object | inlinestatic |
| operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
| operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
| parent | UnityEngine.Transform | |
| parentInternal | UnityEngine.Transform | package |
| pivot | UnityEngine.RectTransform | |
| position | UnityEngine.Transform | |
| ReapplyDrivenProperties(RectTransform driven) | UnityEngine.RectTransform | |
| reapplyDrivenProperties | UnityEngine.RectTransform | staticremovable |
| rect | UnityEngine.RectTransform | |
| Rotate(Vector3 axis, float angle, [DefaultValue("Space.Self")] Space relativeTo) | UnityEngine.Transform | inline |
| RotateAroundInternal(Vector3 axis, float angle) | UnityEngine.Transform | inlinepackage |
| RotateAroundInternal_Injected(ref Vector3 axis, float angle) | UnityEngine.Transform | private |
| rotation | UnityEngine.Transform | |
| SendReapplyDrivenProperties(RectTransform driven) | UnityEngine.RectTransform | inlinepackagestatic |
| set_anchoredPosition_Injected(ref Vector2 value) | UnityEngine.RectTransform | private |
| set_anchorMax_Injected(ref Vector2 value) | UnityEngine.RectTransform | private |
| set_anchorMin_Injected(ref Vector2 value) | UnityEngine.RectTransform | private |
| set_localPosition_Injected(ref Vector3 value) | UnityEngine.Transform | private |
| set_localRotation_Injected(ref Quaternion value) | UnityEngine.Transform | private |
| set_localScale_Injected(ref Vector3 value) | UnityEngine.Transform | private |
| set_pivot_Injected(ref Vector2 value) | UnityEngine.RectTransform | private |
| set_position_Injected(ref Vector3 value) | UnityEngine.Transform | private |
| set_sizeDelta_Injected(ref Vector2 value) | UnityEngine.RectTransform | private |
| SetAsFirstSibling() | UnityEngine.Transform | |
| SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
| SetParent(Transform p) | UnityEngine.Transform | inline |
| SetParent(Transform parent, bool worldPositionStays) | UnityEngine.Transform | |
| SetSizeWithCurrentAnchors(RectTransform.Axis axis, float size) | UnityEngine.RectTransform | inline |
| sizeDelta | UnityEngine.RectTransform | |
| ToString() | UnityEngine.Object | inline |
| ToString(Object obj) | UnityEngine.Object | private |
| transform | UnityEngine.Component | |
| Transform() | UnityEngine.Transform | inlineprotected |
| TransformDirection(Vector3 direction) | UnityEngine.Transform | inline |
| TransformDirection_Injected(ref Vector3 direction, out Vector3 ret) | UnityEngine.Transform | private |
| TransformPoint(Vector3 position) | UnityEngine.Transform | inline |
| TransformPoint_Injected(ref Vector3 position, out Vector3 ret) | UnityEngine.Transform | private |
| worldToLocalMatrix | UnityEngine.Transform | |