| anchoredPosition | UnityEngine.RectTransform |  | 
  | anchorMax | UnityEngine.RectTransform |  | 
  | anchorMin | UnityEngine.RectTransform |  | 
  | Axis enum name | UnityEngine.RectTransform |  | 
  | CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic | 
  | childCount | UnityEngine.Transform |  | 
  | cloneDestroyedMessage | UnityEngine.Object | privatestatic | 
  | CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic | 
  | Component() | UnityEngine.Component | inline | 
  | Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object |  | 
  | Destroy(Object obj) | UnityEngine.Object | inlinestatic | 
  | DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object |  | 
  | DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic | 
  | DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object |  | 
  | Equals(object other) | UnityEngine.Object | inline | 
  | FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package | 
  | FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object |  | 
  | FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic | 
  | forward | UnityEngine.Transform |  | 
  | gameObject | UnityEngine.Component |  | 
  | get_anchoredPosition_Injected(out Vector2 ret) | UnityEngine.RectTransform | private | 
  | get_anchorMax_Injected(out Vector2 ret) | UnityEngine.RectTransform | private | 
  | get_anchorMin_Injected(out Vector2 ret) | UnityEngine.RectTransform | private | 
  | get_localPosition_Injected(out Vector3 ret) | UnityEngine.Transform | private | 
  | get_localRotation_Injected(out Quaternion ret) | UnityEngine.Transform | private | 
  | get_localScale_Injected(out Vector3 ret) | UnityEngine.Transform | private | 
  | get_localToWorldMatrix_Injected(out Matrix4x4 ret) | UnityEngine.Transform | private | 
  | get_pivot_Injected(out Vector2 ret) | UnityEngine.RectTransform | private | 
  | get_position_Injected(out Vector3 ret) | UnityEngine.Transform | private | 
  | get_rect_Injected(out Rect ret) | UnityEngine.RectTransform | private | 
  | get_rotation_Injected(out Quaternion ret) | UnityEngine.Transform | private | 
  | get_sizeDelta_Injected(out Vector2 ret) | UnityEngine.RectTransform | private | 
  | get_worldToLocalMatrix_Injected(out Matrix4x4 ret) | UnityEngine.Transform | private | 
  | GetCachedPtr() | UnityEngine.Object | inlineprivate | 
  | GetChild(int index) | UnityEngine.Transform |  | 
  | GetComponent(Type type) | UnityEngine.Component | inline | 
  | GetComponent< T >() | UnityEngine.Component | inline | 
  | GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package | 
  | GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline | 
  | GetComponentInChildren< T >() | UnityEngine.Component | inline | 
  | GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline | 
  | GetComponentInParent< T >() | UnityEngine.Component | inline | 
  | GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline | 
  | GetComponents< T >(List< T > results) | UnityEngine.Component | inline | 
  | GetComponents< T >() | UnityEngine.Component | inline | 
  | GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private | 
  | GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline | 
  | GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline | 
  | GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline | 
  | GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline | 
  | GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline | 
  | GetComponentsInParent< T >() | UnityEngine.Component | inline | 
  | GetEnumerator() | UnityEngine.Transform | inline | 
  | GetHashCode() | UnityEngine.Object | inline | 
  | GetInstanceID() | UnityEngine.Object | inline | 
  | GetLocalCorners(Vector3[] fourCornersArray) | UnityEngine.RectTransform | inline | 
  | GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private | 
  | GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private | 
  | GetParent() | UnityEngine.Transform | private | 
  | GetParentSize() | UnityEngine.RectTransform | inlineprivate | 
  | GetSiblingIndex() | UnityEngine.Transform |  | 
  | GetWorldCorners(Vector3[] fourCornersArray) | UnityEngine.RectTransform | inline | 
  | hideFlags | UnityEngine.Object |  | 
  | Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic | 
  | Instantiate(Object original) | UnityEngine.Object | inlinestatic | 
  | Instantiate< T >(T original) | UnityEngine.Object | inlinestatic | 
  | Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic | 
  | Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private | 
  | Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic | 
  | Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private | 
  | InverseTransformPoint(Vector3 position) | UnityEngine.Transform | inline | 
  | InverseTransformPoint_Injected(ref Vector3 position, out Vector3 ret) | UnityEngine.Transform | private | 
  | IsChildOf([NotNull("ArgumentNullException")] Transform parent) | UnityEngine.Transform |  | 
  | IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic | 
  | localPosition | UnityEngine.Transform |  | 
  | localRotation | UnityEngine.Transform |  | 
  | localScale | UnityEngine.Transform |  | 
  | localToWorldMatrix | UnityEngine.Transform |  | 
  | m_CachedPtr | UnityEngine.Object | private | 
  | name | UnityEngine.Object |  | 
  | Object() | UnityEngine.Object | inline | 
  | Object() | UnityEngine.Object | inlineprivatestatic | 
  | objectIsNullMessage | UnityEngine.Object | privatestatic | 
  | offsetMax | UnityEngine.RectTransform |  | 
  | offsetMin | UnityEngine.RectTransform |  | 
  | OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic | 
  | operator bool(Object exists) | UnityEngine.Object | inlinestatic | 
  | operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic | 
  | operator==(Object x, Object y) | UnityEngine.Object | inlinestatic | 
  | parent | UnityEngine.Transform |  | 
  | parentInternal | UnityEngine.Transform | package | 
  | pivot | UnityEngine.RectTransform |  | 
  | position | UnityEngine.Transform |  | 
  | ReapplyDrivenProperties(RectTransform driven) | UnityEngine.RectTransform |  | 
  | reapplyDrivenProperties | UnityEngine.RectTransform | staticremovable | 
  | rect | UnityEngine.RectTransform |  | 
  | Rotate(Vector3 axis, float angle, [DefaultValue("Space.Self")] Space relativeTo) | UnityEngine.Transform | inline | 
  | RotateAroundInternal(Vector3 axis, float angle) | UnityEngine.Transform | inlinepackage | 
  | RotateAroundInternal_Injected(ref Vector3 axis, float angle) | UnityEngine.Transform | private | 
  | rotation | UnityEngine.Transform |  | 
  | SendReapplyDrivenProperties(RectTransform driven) | UnityEngine.RectTransform | inlinepackagestatic | 
  | set_anchoredPosition_Injected(ref Vector2 value) | UnityEngine.RectTransform | private | 
  | set_anchorMax_Injected(ref Vector2 value) | UnityEngine.RectTransform | private | 
  | set_anchorMin_Injected(ref Vector2 value) | UnityEngine.RectTransform | private | 
  | set_localPosition_Injected(ref Vector3 value) | UnityEngine.Transform | private | 
  | set_localRotation_Injected(ref Quaternion value) | UnityEngine.Transform | private | 
  | set_localScale_Injected(ref Vector3 value) | UnityEngine.Transform | private | 
  | set_pivot_Injected(ref Vector2 value) | UnityEngine.RectTransform | private | 
  | set_position_Injected(ref Vector3 value) | UnityEngine.Transform | private | 
  | set_sizeDelta_Injected(ref Vector2 value) | UnityEngine.RectTransform | private | 
  | SetAsFirstSibling() | UnityEngine.Transform |  | 
  | SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private | 
  | SetParent(Transform p) | UnityEngine.Transform | inline | 
  | SetParent(Transform parent, bool worldPositionStays) | UnityEngine.Transform |  | 
  | SetSizeWithCurrentAnchors(RectTransform.Axis axis, float size) | UnityEngine.RectTransform | inline | 
  | sizeDelta | UnityEngine.RectTransform |  | 
  | ToString() | UnityEngine.Object | inline | 
  | ToString(Object obj) | UnityEngine.Object | private | 
  | transform | UnityEngine.Component |  | 
  | Transform() | UnityEngine.Transform | inlineprotected | 
  | TransformDirection(Vector3 direction) | UnityEngine.Transform | inline | 
  | TransformDirection_Injected(ref Vector3 direction, out Vector3 ret) | UnityEngine.Transform | private | 
  | TransformPoint(Vector3 position) | UnityEngine.Transform | inline | 
  | TransformPoint_Injected(ref Vector3 position, out Vector3 ret) | UnityEngine.Transform | private | 
  | worldToLocalMatrix | UnityEngine.Transform |  |