|
| static void | SetCurrentUser (int plr=-1) |
| |
| static void | Initialize () |
| |
| static void | SkipWire (int x, int y) |
| |
| static void | SkipWire (Point16 point) |
| |
| static void | ClearAll () |
| |
| static void | UpdateMech () |
| |
| static void | HitSwitch (int i, int j) |
| |
| static void | PokeLogicGate (int lampX, int lampY) |
| |
| static bool | Actuate (int i, int j) |
| |
| static void | ActuateForced (int i, int j) |
| |
| static void | MassWireOperation (Point ps, Point pe, Player master) |
| |
| static IEntitySource | GetProjectileSource (int sourceTileX, int sourceTileY) |
| |
| static IEntitySource | GetNPCSource (int sourceTileX, int sourceTileY) |
| |
| static IEntitySource | GetItemSource (int sourceTileX, int sourceTileY) |
| |
| static void | ToggleHolidayLight (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) |
| |
| static void | ToggleHangingLantern (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
| |
| static void | Toggle2x2Light (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
| |
| static void | ToggleLampPost (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
| |
| static void | ToggleTorch (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) |
| |
| static void | ToggleCandle (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) |
| |
| static void | ToggleLamp (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
| |
| static void | ToggleChandelier (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
| |
| static void | ToggleCampFire (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
| |
| static void | ToggleFirePlace (int i, int j, Tile theBlock, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
| |
Definition at line 24 of file Wiring.cs.