terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
System.Collections.Generic.Queue< T > Class Template Reference
+ Inheritance diagram for System.Collections.Generic.Queue< T >:
+ Collaboration diagram for System.Collections.Generic.Queue< T >:

Classes

struct  Enumerator
 

Public Member Functions

 Queue ()
 
 Queue (int capacity)
 
void Clear ()
 
void Enqueue (T item)
 
Queue< T >.Enumerator GetEnumerator ()
 
T Dequeue ()
 
T Peek ()
 
T[] ToArray ()
 
void Add (T item)
 
bool Contains (T item)
 
void CopyTo (T[] array, int arrayIndex)
 
bool Remove (T item)
 

Properties

int Count [get, set]
 
bool System.Collections.ICollection. IsSynchronized [get, set]
 
object System.Collections.ICollection. SyncRoot [get, set]
 
bool IsReadOnly [get]
 

Private Member Functions

void System.Collections.ICollection. CopyTo (global::System.Array array, int index)
 
IEnumerator< T > System.Collections.Generic.IEnumerable< T >. GetEnumerator ()
 
IEnumerator System.Collections.IEnumerable. GetEnumerator ()
 
void SetCapacity (int capacity)
 
void MoveNext (ref int index)
 
void ThrowForEmptyQueue ()
 

Private Attributes

T[] _array
 
int _head
 
int _tail
 
int _size
 
int _version
 
object _syncRoot
 

Detailed Description

Definition at line 15 of file Queue.cs.


The documentation for this class was generated from the following file: