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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for Terraria.GameContent.Skies.NebulaSky:
Collaboration diagram for Terraria.GameContent.Skies.NebulaSky:Classes | |
| struct | LightPillar |
Public Member Functions | |
| override void | OnLoad () |
| override void | Update (GameTime gameTime) |
| override Color | OnTileColor (Color inColor) |
| override void | Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
| override float | GetCloudAlpha () |
| override void | Activate (Vector2 position, params object[] args) |
| override void | Deactivate (params object[] args) |
| override void | Reset () |
| override bool | IsActive () |
| NebulaSky () | |
| override bool | IsVisible () |
| void | Load () |
Public Attributes | |
| float | Opacity |
Protected Attributes | |
| bool | _isLoaded |
| EffectPriority | _priority |
Properties | |
| bool | IsLoaded [get, set] |
| EffectPriority | Priority [get, set] |
Private Member Functions | |
| int | SortMethod (NebulaSky.LightPillar pillar1, NebulaSky.LightPillar pillar2) |
Private Attributes | |
| NebulaSky.LightPillar[] | _pillars |
| UnifiedRandom | _random |
| Asset< Texture2D > | _planetTexture |
| Asset< Texture2D > | _bgTexture |
| Asset< Texture2D > | _beamTexture |
| Asset< Texture2D >[] | _rockTextures |
| bool | _isActive |
| float | _fadeOpacity |
Definition at line 14 of file NebulaSky.cs.