terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Shaders.ScreenShaderData Member List

This is the complete list of members for Terraria.Graphics.Shaders.ScreenShaderData, including all inherited members.

_effectPassTerraria.Graphics.Shaders.ShaderData
_globalOpacityTerraria.Graphics.Shaders.ScreenShaderDataprivate
_imageScalesTerraria.Graphics.Shaders.ScreenShaderDataprivate
_passNameTerraria.Graphics.Shaders.ShaderDataprotected
_samplerStatesTerraria.Graphics.Shaders.ScreenShaderDataprivate
_shaderTerraria.Graphics.Shaders.ShaderDataprivate
_uAssetImagesTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uColorTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uCustomImagesTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uDirectionTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uImageOffsetTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uIntensityTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uOpacityTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uProgressTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uSecondaryColorTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uTargetPositionTerraria.Graphics.Shaders.ScreenShaderDataprivate
Apply()Terraria.Graphics.Shaders.ScreenShaderDatainlinevirtual
Terraria::Graphics::Shaders::ShaderData.Apply(Entity entity, DrawData? drawData=null)Terraria.Graphics.Shaders.ShaderDatainlinevirtual
CombinedOpacityTerraria.Graphics.Shaders.ScreenShaderData
GetSecondaryShader(Player player)Terraria.Graphics.Shaders.ScreenShaderDatainlinevirtual
IntensityTerraria.Graphics.Shaders.ScreenShaderData
ScreenShaderData(string passName)Terraria.Graphics.Shaders.ScreenShaderDatainline
ScreenShaderData(Ref< Effect > shader, string passName)Terraria.Graphics.Shaders.ScreenShaderDatainline
ShaderTerraria.Graphics.Shaders.ShaderData
ShaderData(Ref< Effect > shader, string passName)Terraria.Graphics.Shaders.ShaderDatainline
Update(GameTime gameTime)Terraria.Graphics.Shaders.ScreenShaderDatainlinevirtual
UseColor(float r, float g, float b)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseColor(Color color)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseColor(Vector3 color)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseDirection(Vector2 direction)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseGlobalOpacity(float opacity)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseImage(Texture2D image, int index=0, SamplerState samplerState=null)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseImage(string path, int index=0, SamplerState samplerState=null)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseImageOffset(Vector2 offset)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseImageScale(Vector2 scale, int index=0)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseIntensity(float intensity)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseOpacity(float opacity)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseProgress(float progress)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseSecondaryColor(float r, float g, float b)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseSecondaryColor(Color color)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseSecondaryColor(Vector3 color)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseTargetPosition(Vector2 position)Terraria.Graphics.Shaders.ScreenShaderDatainline