| allSelectableCount | UnityEngine.UI.Selectable | static | 
  | allSelectables | UnityEngine.UI.Selectable | static | 
  | allSelectablesArray | UnityEngine.UI.Selectable | static | 
  | AllSelectablesNoAlloc(Selectable[] selectables) | UnityEngine.UI.Selectable | inlinestatic | 
  | animationTriggers | UnityEngine.UI.Selectable |  | 
  | animator | UnityEngine.UI.Selectable |  | 
  | Awake() | UnityEngine.UI.Selectable | inlineprotectedvirtual | 
  | Behaviour() | UnityEngine.Behaviour | inline | 
  | Button() | UnityEngine.UI.Button | inlineprotected | 
  | CancelInvoke() | UnityEngine.MonoBehaviour | inline | 
  | CancelInvoke(string methodName) | UnityEngine.MonoBehaviour | inline | 
  | CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private | 
  | CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic | 
  | cloneDestroyedMessage | UnityEngine.Object | privatestatic | 
  | colors | UnityEngine.UI.Selectable |  | 
  | CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic | 
  | Component() | UnityEngine.Component | inline | 
  | currentSelectionState | UnityEngine.UI.Selectable | protected | 
  | d__9 | UnityEngine.UI.Button | private | 
  | Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object |  | 
  | Destroy(Object obj) | UnityEngine.Object | inlinestatic | 
  | DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object |  | 
  | DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic | 
  | DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object |  | 
  | DoSpriteSwap(Sprite newSprite) | UnityEngine.UI.Selectable | inlineprivate | 
  | DoStateTransition(Selectable.SelectionState state, bool instant) | UnityEngine.UI.Selectable | inlineprotectedvirtual | 
  | enabled | UnityEngine.Behaviour |  | 
  | Equals(object other) | UnityEngine.Object | inline | 
  | EvaluateAndTransitionToSelectionState() | UnityEngine.UI.Selectable | inlineprivate | 
  | FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package | 
  | FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object |  | 
  | FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic | 
  | FindSelectable(Vector3 dir) | UnityEngine.UI.Selectable | inline | 
  | FindSelectableOnDown() | UnityEngine.UI.Selectable | inlinevirtual | 
  | FindSelectableOnLeft() | UnityEngine.UI.Selectable | inlinevirtual | 
  | FindSelectableOnRight() | UnityEngine.UI.Selectable | inlinevirtual | 
  | FindSelectableOnUp() | UnityEngine.UI.Selectable | inlinevirtual | 
  | gameObject | UnityEngine.Component |  | 
  | GetCachedPtr() | UnityEngine.Object | inlineprivate | 
  | GetComponent(Type type) | UnityEngine.Component | inline | 
  | GetComponent< T >() | UnityEngine.Component | inline | 
  | GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package | 
  | GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline | 
  | GetComponentInChildren< T >() | UnityEngine.Component | inline | 
  | GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline | 
  | GetComponentInParent< T >() | UnityEngine.Component | inline | 
  | GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline | 
  | GetComponents< T >(List< T > results) | UnityEngine.Component | inline | 
  | GetComponents< T >() | UnityEngine.Component | inline | 
  | GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private | 
  | GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline | 
  | GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline | 
  | GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline | 
  | GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline | 
  | GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline | 
  | GetComponentsInParent< T >() | UnityEngine.Component | inline | 
  | GetHashCode() | UnityEngine.Object | inline | 
  | GetInstanceID() | UnityEngine.Object | inline | 
  | GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private | 
  | GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private | 
  | GetPointOnRectEdge(RectTransform rect, Vector2 dir) | UnityEngine.UI.Selectable | inlineprivatestatic | 
  | GetScriptClassName() | UnityEngine.MonoBehaviour | package | 
  | hasSelection | UnityEngine.UI.Selectable | private | 
  | hideFlags | UnityEngine.Object |  | 
  | IDisposable | UnityEngine.UI.Button | private | 
  | IEnumerator | UnityEngine.UI.Button | private | 
  | image | UnityEngine.UI.Selectable |  | 
  | InstantClearState() | UnityEngine.UI.Selectable | inlineprotectedvirtual | 
  | Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic | 
  | Instantiate(Object original) | UnityEngine.Object | inlinestatic | 
  | Instantiate< T >(T original) | UnityEngine.Object | inlinestatic | 
  | Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic | 
  | interactable | UnityEngine.UI.Selectable |  | 
  | Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private | 
  | Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private | 
  | Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic | 
  | Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private | 
  | Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private | 
  | Invoke(string methodName, float time) | UnityEngine.MonoBehaviour | inline | 
  | InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | private | 
  | InvokeRepeating(string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | inline | 
  | IsActive() | UnityEngine.EventSystems.UIBehaviour | inlinevirtual | 
  | isActiveAndEnabled | UnityEngine.Behaviour |  | 
  | IsDestroyed() | UnityEngine.EventSystems.UIBehaviour | inline | 
  | IsHighlighted() | UnityEngine.UI.Selectable | inlineprotected | 
  | IsInteractable() | UnityEngine.UI.Selectable | inlinevirtual | 
  | IsInvoking() | UnityEngine.MonoBehaviour | inline | 
  | IsInvoking(string methodName) | UnityEngine.MonoBehaviour | inline | 
  | IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private | 
  | IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic | 
  | IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj) | UnityEngine.MonoBehaviour | private | 
  | isPointerDown | UnityEngine.UI.Selectable | private | 
  | isPointerInside | UnityEngine.UI.Selectable | private | 
  | IsPressed() | UnityEngine.UI.Selectable | inlineprotected | 
  | k__BackingField | UnityEngine.UI.Selectable | private | 
  | k__BackingField | UnityEngine.UI.Selectable | private | 
  | k__BackingField | UnityEngine.UI.Selectable | private | 
  | m_AnimationTriggers | UnityEngine.UI.Selectable | private | 
  | m_CachedPtr | UnityEngine.Object | private | 
  | m_CanvasGroupCache | UnityEngine.UI.Selectable | private | 
  | m_Colors | UnityEngine.UI.Selectable | private | 
  | m_CurrentIndex | UnityEngine.UI.Selectable | protected | 
  | m_EnableCalled | UnityEngine.UI.Selectable | private | 
  | m_GroupsAllowInteraction | UnityEngine.UI.Selectable | private | 
  | m_Interactable | UnityEngine.UI.Selectable | private | 
  | m_Navigation | UnityEngine.UI.Selectable | private | 
  | m_OnClick | UnityEngine.UI.Button | private | 
  | m_SpriteState | UnityEngine.UI.Selectable | private | 
  | m_TargetGraphic | UnityEngine.UI.Selectable | private | 
  | m_Transition | UnityEngine.UI.Selectable | private | 
  | MonoBehaviour() | UnityEngine.MonoBehaviour | inline | 
  | name | UnityEngine.Object |  | 
  | Navigate(AxisEventData eventData, Selectable sel) | UnityEngine.UI.Selectable | inlineprivate | 
  | navigation | UnityEngine.UI.Selectable |  | 
  | Object() | UnityEngine.Object | inline | 
  | Object() | UnityEngine.Object | inlineprivatestatic | 
  | objectIsNullMessage | UnityEngine.Object | privatestatic | 
  | OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic | 
  | OnApplicationFocus(bool hasFocus) | UnityEngine.UI.Selectable | inlineprivate | 
  | OnBeforeTransformParentChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual | 
  | OnCanvasGroupChanged() | UnityEngine.UI.Selectable | inlineprotectedvirtual | 
  | OnCanvasHierarchyChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual | 
  | onClick | UnityEngine.UI.Button |  | 
  | OnDeselect(BaseEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual | 
  | OnDestroy() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual | 
  | OnDidApplyAnimationProperties() | UnityEngine.UI.Selectable | inlineprotectedvirtual | 
  | OnDisable() | UnityEngine.UI.Selectable | inlineprotectedvirtual | 
  | OnEnable() | UnityEngine.UI.Selectable | inlineprotectedvirtual | 
  | OnFinishSubmit() | UnityEngine.UI.Button | inlineprivate | 
  | OnMove(AxisEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual | 
  | OnPointerClick(PointerEventData eventData) | UnityEngine.UI.Button | inlinevirtual | 
  | OnPointerDown(PointerEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual | 
  | OnPointerEnter(PointerEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual | 
  | OnPointerExit(PointerEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual | 
  | OnPointerUp(PointerEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual | 
  | OnRectTransformDimensionsChange() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual | 
  | OnSelect(BaseEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual | 
  | OnSetProperty() | UnityEngine.UI.Selectable | inlineprivate | 
  | OnSubmit(BaseEventData eventData) | UnityEngine.UI.Button | inlinevirtual | 
  | OnTransformParentChanged() | UnityEngine.UI.Selectable | inlineprotectedvirtual | 
  | operator bool(Object exists) | UnityEngine.Object | inlinestatic | 
  | operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic | 
  | operator==(Object x, Object y) | UnityEngine.Object | inlinestatic | 
  | Press() | UnityEngine.UI.Button | inlineprivate | 
  | print(object message) | UnityEngine.MonoBehaviour | inlinestatic | 
  | s_SelectableCount | UnityEngine.UI.Selectable | protectedstatic | 
  | s_Selectables | UnityEngine.UI.Selectable | protectedstatic | 
  | Select() | UnityEngine.UI.Selectable | inlinevirtual | 
  | Selectable() | UnityEngine.UI.Selectable | inlineprotected | 
  | Selectable() | UnityEngine.UI.Selectable | inlineprivatestatic | 
  | SelectionState enum name | UnityEngine.UI.Selectable | protected | 
  | SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private | 
  | spriteState | UnityEngine.UI.Selectable |  | 
  | Start() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual | 
  | StartColorTween(Color targetColor, bool instant) | UnityEngine.UI.Selectable | inlineprivate | 
  | StartCoroutine(string methodName) | UnityEngine.MonoBehaviour | inline | 
  | StartCoroutine(string methodName, [DefaultValue("null")] object value) | UnityEngine.MonoBehaviour | inline | 
  | StartCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline | 
  | StartCoroutine_Auto(IEnumerator routine) | UnityEngine.MonoBehaviour | inline | 
  | StartCoroutineManaged(string methodName, object value) | UnityEngine.MonoBehaviour | private | 
  | StartCoroutineManaged2(IEnumerator enumerator) | UnityEngine.MonoBehaviour | private | 
  | StopAllCoroutines() | UnityEngine.MonoBehaviour |  | 
  | StopCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline | 
  | StopCoroutine(Coroutine routine) | UnityEngine.MonoBehaviour | inline | 
  | StopCoroutine(string methodName) | UnityEngine.MonoBehaviour |  | 
  | StopCoroutineFromEnumeratorManaged(IEnumerator routine) | UnityEngine.MonoBehaviour | private | 
  | StopCoroutineManaged(Coroutine routine) | UnityEngine.MonoBehaviour | private | 
  | targetGraphic | UnityEngine.UI.Selectable |  | 
  | ToString() | UnityEngine.Object | inline | 
  | ToString(Object obj) | UnityEngine.Object | private | 
  | transform | UnityEngine.Component |  | 
  | transition | UnityEngine.UI.Selectable |  | 
  | Transition enum name | UnityEngine.UI.Selectable |  | 
  | TriggerAnimation(string triggername) | UnityEngine.UI.Selectable | inlineprivate | 
  | UIBehaviour() | UnityEngine.EventSystems.UIBehaviour | inlineprotected | 
  | useGUILayout | UnityEngine.MonoBehaviour |  |