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| static int | Place (int x, int y) |
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| static void | Kill (int x, int y) |
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| static void | Framing_CheckTile (int callX, int callY) |
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| static int | GetPylonStyleFromTile (Tile tile) |
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| static int | GetPylonItemTypeFromTileStyle (int style) |
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| static int | PlacementPreviewHook_AfterPlacement (int x, int y, int type=597, int style=0, int direction=1, int alternate=0) |
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| static int | PlacementPreviewHook_CheckIfCanPlace (int x, int y, int type=597, int style=0, int direction=1, int alternate=0) |
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| static int | Find (int x, int y) |
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| static int | AssignNewID () |
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| static void | Clear () |
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| static void | UpdateStart () |
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| static void | UpdateEnd () |
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| static void | InitializeAll () |
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| static int | GetKey (int x, int y) |
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| static void | PlaceEntityNet (int x, int y, int type) |
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| static void | Write (BinaryWriter writer, TileEntity ent, bool networkSend=false) |
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| static TileEntity | Read (BinaryReader reader, bool networkSend=false) |
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| static TileEntity | ReadPos32 (BinaryReader reader, bool networkSend=false) |
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| static bool | IsOccupied (int id, out int interactingPlayer) |
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| static void | BasicOpenCloseInteraction (Player player, int x, int y, int id) |
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| static void | SetInteractionAnchor (Player player, int x, int y, int id) |
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Definition at line 15 of file TETeleportationPylon.cs.