terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Effects.CustomSky Class Referenceabstract
+ Inheritance diagram for Terraria.Graphics.Effects.CustomSky:
+ Collaboration diagram for Terraria.Graphics.Effects.CustomSky:

Public Member Functions

void Update (GameTime gameTime)
 
void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
bool IsActive ()
 
void Reset ()
 
virtual Color OnTileColor (Color inColor)
 
virtual float GetCloudAlpha ()
 
override bool IsVisible ()
 
void Load ()
 
virtual void OnLoad ()
 
void Activate (Vector2 position, params object[] args)
 
void Deactivate (params object[] args)
 

Public Attributes

float Opacity
 

Protected Member Functions

 CustomSky ()
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

bool IsLoaded [get, set]
 
EffectPriority Priority [get, set]
 

Detailed Description

Definition at line 11 of file CustomSky.cs.


The documentation for this class was generated from the following file: